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  2. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Always-on DRM or always-online DRM is a form of digital rights management (DRM) that requires a consumer to remain connected to a server, especially through an internet connection, to use a particular product. The practice is also referred to as persistent online authentication.

  3. Digital rights management - Wikipedia

    en.wikipedia.org/wiki/Digital_rights_management

    DRM became a major concern with the growth of the Internet in the 1990s, as piracy crushed CD sales and online video became popular. It peaked in the early 2000s as various countries attempted to respond with legislation and regulations and dissipated in the 2010s as social media and streaming services largely replaced piracy and content providers elaborated next-generation business models.

  4. Video game piracy - Wikipedia

    en.wikipedia.org/wiki/Video_game_piracy

    A notable incident concerning always-on DRM took place in 2021, surrounding the Windows release of Crash Bandicoot 4: It's About Time. Without a constant internet connection, the game's DRM disallows any play at all, even in single-player, which naturally drew ire. [11] However, the Warez scene cracked this DRM feature almost immediately.

  5. Petition asks Microsoft to reenlist Xbox One always-online DRM

    www.aol.com/news/2013-07-12-petition-asks...

    A petition on Change.org is asking Microsoft to return Xbox One's always-online DRM Microsoft had received a lot of heat when it announced that Xbox One must phone home at least once daily or it ...

  6. Defective by Design - Wikipedia

    en.wikipedia.org/wiki/Defective_by_Design

    Advocacy poster 2006. Defective by Design (DBD) is a grassroots anti-digital rights management (DRM) initiative by the Free Software Foundation (FSF) and CivicActions.Launched in 2006, DBD believes that DRM (which they call "digital restrictions management") makes technology deliberately defective, negatively affects digital freedoms, and is "a threat to innovation in media, the privacy of ...

  7. Ubisoft Connect - Wikipedia

    en.wikipedia.org/wiki/Ubisoft_Connect

    The scheme quickly came under fire after a denial-of-service attack on Ubisoft's DRM servers in early March 2010 rendered Silent Hunter 5 and Assassin's Creed II unplayable for several days. [16] The always-on requirement was quietly lifted for existing Uplay games towards the end of 2010, being changed to a single validation on game launch. [17]

  8. Deflategate 10 years later: Was it an actual scandal or an ...

    www.aol.com/sports/deflategate-10-years-later...

    The ensuing madness was one of the wilder and weirder stories in NFL lore — part who done it, part high-paid legal drama, part science lesson, part Rorschach test, part character assassination ...

  9. International Day Against DRM - Wikipedia

    en.wikipedia.org/wiki/International_Day_Against_DRM

    Activists protesting Sony's DRM restrictions in Dhaka on the 2016 Day Against DRM Day Against DRM graffiti in 2006 in Florida. International Day Against DRM (IDAD), sometimes called just Day Against DRM or anti-DRM day, is a grassroots international observance of protests against digital rights management (DRM) technology.