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Silent Hill 2 [b] is a 2001 survival horror video game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami for the PlayStation 2. The second installment in the Silent Hill series, Silent Hill 2 centers on James Sunderland , a widower who journeys to the town of Silent Hill after receiving a letter ...
The Silent Hill 3 development team initially saw Heather as "innocent", something that was reflected in original sketches of her, but they found this motif to be too "nice", so the game's supervising illustrator Shingo Yuri modeled Heather after French actresses Sophie Marceau and Charlotte Gainsbourg, [7] with Vanessa Paradis serving as a model for concept art. [8]
Walter Sullivan (Silent Hill), fictional character from the video game Silent Hill 4: The Room; Walter Francis Sullivan (1928–2012), American Catholic bishop; Walter J. Sullivan (1923–2014), American politician; Walter Sullivan (journalist) (1918–1996), science writer; Walter Sullivan (novelist) (1924–2006), author and literary critic ...
Silent Hill 2 is gloriously grungy, bleak, and full of pulpy dread. In a world of stellar remakes, it sits up there with the best and sets the bar high – recreating the source material with a ...
Sullivan, a character from the manga and anime Welcome to Demon School! Iruma-kun; Victor Sullivan, character from the video game Uncharted franchise; Walter Sullivan (Silent Hill), an antagonist of the video game Silent Hill 4: The Room; William "Rocky" Sullivan, protagonist in the film Angels with Dirty Faces
Silent Hill 2 includes the option to use both the old and new voices; however, Silent Hill 3 features only a new voice track, as the old voices were unavailable for legal reasons. Silent Hill 2 also features both the main scenario and the Born from a Wish sub-scenario, as seen in later re-releases such as the Director's Cut. [20]
Silent Hill 2 is set in the small resort town of Silent Hill in Maine. [4] [5] Shrouded in a thick fog, the town is apparently abandoned and unkempt, but Silent Hill presents a seemingly shifting infrastructure, in which the player experiences an even more worn and decaying version of the town, and the Otherworld, marked by rust, wire fences, and an encompassing darkness.
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