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Robotics engineering is a branch of engineering that focuses on the conception, design, manufacturing, and operation of robots.It involves a multidisciplinary approach, drawing primarily from mechanical, electrical, software, and artificial intelligence (AI) engineering.
Motion planning, also path planning (also known as the navigation problem or the piano mover's problem) is a computational problem to find a sequence of valid configurations that moves the object from the source to destination. The term is used in computational geometry, computer animation, robotics and computer games.
Robotic mapping is a discipline related to computer vision [1] and cartography. The goal for an autonomous robot is to be able to construct (or use) a map (outdoor use) or floor plan (indoor use) and to localize itself and its recharging bases or beacons in it.
The Player Project (formerly Player/Stage Project) creates free and open-source software for research into robotics and sensor systems. [1] Its components include the Player network server and the Stage platform robotics simulators. Although accurate statistics are hard to obtain, Player is one of the most popular open-source robot interfaces ...
A fundamental tool in robot kinematics is the kinematics equations of the kinematic chains that form the robot. These non-linear equations are used to map the joint parameters to the configuration of the robot system. Kinematics equations are also used in biomechanics of the skeleton and computer animation of articulated characters.
Real-Time Path Planning is a term used in robotics that consists of motion planning methods that can adapt to real time changes in the environment. This includes everything from primitive algorithms that stop a robot when it approaches an obstacle to more complex algorithms that continuously takes in information from the surroundings and creates a plan to avoid obstacles.
OMPL (Open Motion Planning Library) is a software package for computing motion plans using sampling-based algorithms.The content of the library is limited to motion planning algorithms, which means there is no environment specification, no collision detection or visualization.
A manipulator can move an object with up to 6 degrees of freedom (DoF), determined by 3 translation 3T and 3 rotation 3R coordinates for full 3T3R mobility. However, when a manipulation task requires less than 6 DoF, the use of lower mobility manipulators, with fewer than 6 DoF, may bring advantages in terms of simpler architecture, easier control, faster motion and lower cost. [2]