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  2. Decathlon scoring tables - Wikipedia

    en.wikipedia.org/wiki/Decathlon_scoring_tables

    Beginning in 1920, the IAAF considered, at least, the following criteria for a legitimate decathlon scoring table: [4] (1) The table should reflect the fact that, at higher levels of performance, a unit gain (such as a decrement of 0.01 second in sprint times) is more significant than at lower levels of performance, because of the physiological limitations of the human body.

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  5. Minimum railway curve radius - Wikipedia

    en.wikipedia.org/wiki/Minimum_railway_curve_radius

    For a line with a maximum speed of 60 km/h (37 mph), buffer-and-chain couplers increase the minimum radius to around 150 m (164 yd; 492 ft). As narrow-gauge railways , tramways , and rapid transit systems normally do not interchange with mainline railways, instances of these types of railway in Europe often use bufferless central couplers and ...

  6. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.

  7. Hand evaluation - Wikipedia

    en.wikipedia.org/wiki/Hand_evaluation

    W E ♠ K 10 3 ♥ A Q ♥ K J 9 4 ♦ K Q 3 2 ♦ A J ♣ A 4 3 ♣ 8 7 6 5 ♠ A Q J W E ♠ K 10 3 ♥ A Q 3 2 ♥ K J 9 4 ♦ K Q ♦ A J ♣ A 4 3 2 ♣ 8 7 6 5 Both East hands are exactly the same, and both West hands have the same shape, the same HCP count, and the same high cards. The only difference between the West hands is that two low red cards and one low black card have been ...

  8. Experience point - Wikipedia

    en.wikipedia.org/wiki/Experience_point

    A character in the roleplaying video game Legend of Grimrock who has 23373 experience points: they need 71006 points to reach the next level An experience point (often abbreviated as exp or XP ) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character 's life experience ...

  9. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. [1]