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Frequency won GameSpot ' s annual "Best Music/Rhythm Game" award among console games, and was a runner-up for the publication's "Best Music" and "Most Innovative" prizes. [ 17 ] During the 5th Annual Interactive Achievement Awards , the Academy of Interactive Arts & Sciences nominated Frequency for the " Sound Design " award.
MTV Music Generator 2 is a music sequencer program and music video game developed by Jester Interactive and published by Codemasters for PlayStation 2 in 2001. Alongside its music sequencer mode, its multiplayer jam mode makes a return from its predecessor .
Music 3000 (known in North America as Funkmaster Flex's Digital Hitz Factory) is a music sequencer program and music video game developed and published by Jester Interactive exclusively for PlayStation 2. The game is a sequel to Music 2000 from 1999. It is the second rhythm game to feature Funkmaster Flex in the title after MTV Music Generator 2.
ATRAC was updated with version 2, then version 3, version 4, version 4.5, and Type R and Type S. [2] The first major update was ATRAC3 (not to be confused with version 3 of original ATRAC) in 1999. [3] ATRAC3 was used on MiniDisc as well as the Network Walkman and Vaio Music Clip.
SensMe is a proprietary music mood and tempo detection system created by Sony Corporation [1] and employed in numerous Sony branded products, including in some Walkman digital music players, the Media Go application, the PlayStation Portable, and Sony Ericsson and Sony Xperia handsets. It is named Omakase Channel (おまかせチャンネル ...
Sony Computer Entertainment itself launched the PlayStation BB service in Japan in April 2002 using a broadband internet connection. It also included a software service called Broadband Navigator which users to download PlayStation 2 software titles, download media and play music and video using RealPlayer software, and instant messaging. [7]
MagicGate (MG) is a copy-protection technology introduced by Sony in 1999 as part of the Secure Digital Music Initiative (SDMI). [1] [2] It works by encrypting the content on the device and using MagicGate chips in both the storage device and the reader to enforce control over how files are copied. [3]
GBA Sound Format (GSF) is an emulated Game Boy Advance audio format developed by Caitsith2 and Zoopd. The basic GSF file structure is a sub-format of PSF. GSF players emulate the files as sound-only Game Boy Advance ROMs, and as such can be processor intensive when compared to mainstream audio formats.