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The discovery center sets the stage for students to use the scientific method to predict and find solutions starting during the second half of first grade. [14] Tyler, Texas' Discovery Science Place features numerous types of discovery centers. "Dramatic play" centers promote social interaction, role exploration, and abstract thinking. [15]
Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .
ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
A Kumon center. Kumon Institute of Education Co. Ltd. (公文教育研究会, Kumon Kyōiku Kenkyūkai) is an educational network based in Japan and created by Toru Kumon. It uses his "Kumon Method" to teach mathematics and reading, primarily to young students. [1]
Math Blaster Episode I: In Search of Spot; Math Blaster for 1st Grade; Math Blaster Jr. Math Blaster Mystery; Math Blaster! Math for the Real World; Math Mysteries; Math Rabbit; Math Rescue; Mavis Beacon Teaches Typing; MayaQuest: The Mystery Trail; McGee (video game series) Meister Cody; Metamorphabet; Mia's Big Adventure Collection
Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.
Emma O’Neill, also 10, credited Melandro’s unique style of teaching for inspiring her to one day become a fifth-grade teacher. Melandro’s students call him “Magic Man.” Dennis A. Clark
JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...