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  2. XAVC - Wikipedia

    en.wikipedia.org/wiki/XAVC

    XAVC can record 4K resolution at 60 fps with 4:2:2 chroma subsampling at 600 Mbit/s. [11] [12] A 128 Gigabyte SxS PRO+ media card can record up to 20 minutes of 4K resolution XAVC video at 60 fps, up to 40 minutes of 4K resolution XAVC video at 30 fps, and up to 120 minutes of 2K resolution XAVC video at 30 fps. [9] [10] [11] [12]

  3. Elgato - Wikipedia

    en.wikipedia.org/wiki/Elgato

    In October 2014, Elgato released a new version called HD 60. It recorded in 60 frames per second and 1080p high definition video (compared to the previous Game Capture HD's 1080p30 or 720p60), whereas typical low-end video game recording devices capture in 720p and 30 frames per second. The Telegraph gave it four out of five stars. [17]

  4. Uncompressed video - Wikipedia

    en.wikipedia.org/wiki/Uncompressed_video

    Uncompressed video is digital video that either has never been compressed or was generated by decompressing previously compressed digital video. It is commonly used by video cameras, video monitors, video recording devices (including general-purpose computers), and in video processors that perform functions such as image resizing, image rotation, deinterlacing, and text and graphics overlay.

  5. Nvidia NVENC - Wikipedia

    en.wikipedia.org/wiki/Nvidia_NVENC

    Doing so also unlocks NVIDIA Frame Buffer Capture (NVFBC), a fast desktop capture API that uses the capabilities of the GPU and its driver to accelerate capture. [7] Professional cards support between three and unrestricted simultaneous streams per card, depending on card model and compression quality, [2] the restrictions were loosened in 2023 ...

  6. Camcorder - Wikipedia

    en.wikipedia.org/wiki/Camcorder

    In September 2014 Panasonic announced and claimed 4K Ultra HD Camcorder HC-X1000E as the first conventional camcorder design that can capture up to 60fps at 150 Mbit/s or alternatively standard HD recording at up to 200 Mbit/s in ALL-I mode with MP4, MOV and AVCHD formats all offered depending on the resolution and frame rate.

  7. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    The introduction of color television technology made it necessary to lower that 60 FPS frequency by 0.1% to avoid "dot crawl", a display artifact appearing on legacy black-and-white displays, showing up on highly-color-saturated surfaces. It was found that by lowering the frame rate by 0.1%, the undesirable effect was minimized.