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Raster graphic image. In computer graphics, rasterisation (British English) or rasterization (American English) is the task of taking an image described in a vector graphics format (shapes) and converting it into a raster image (a series of pixels, dots or lines, which, when displayed together, create the image which was represented via shapes).
Advanced raster editors, like GIMP and Adobe Photoshop, use vector methods (mathematics) for general layout and elements such as text, but are equipped to deal with raster images down to the pixel and often have special capabilities in doing so, such as brightness/contrast, and even adding "lighting" to a raster image or photograph.
Raster-based image editors, such as PaintShop Pro, Corel Painter, Adobe Photoshop, Paint.NET, Microsoft Paint, Krita, and GIMP, revolve around editing pixels, unlike vector-based image editors, such as Xfig, CorelDRAW, Adobe Illustrator, or Inkscape, which revolve around editing lines and shapes . When an image is rendered in a raster-based ...
Modification of the free and open-source graphics program GNU Image Manipulation Program (GIMP), with the intent to be a free alternative to Adobe Photoshop. Ek Kian 24.1 December 30, 2014: Free GPL-2.0-or-later: GIMPshop: GIMP with a GUI similar to Adobe Photoshop Scott Moschella 2.2.11 2006 (dead/discontinued) Free GPL-2.0-or-later: GNU Paint
It is easier to rasterize a vector image than to vectorize a raster image; how to go about vectorizing a raster image is the focus of much research in the field of computer vision. Vector images can be modified more easily because they contain descriptions of the shapes for easy rearrangement.
Adobe Photoshop is a raster graphics editor developed and published by Adobe for Windows and macOS.It was created in 1987 by Thomas and John Knoll.It is the most used tool for professional digital art, especially in raster graphics editing, and its name has become genericised as a verb (e.g. "to photoshop an image", "photoshopping", and "photoshop contest") [7] although Adobe disapproves of ...
Historically, 3D rasterization used algorithms like the Warnock algorithm and scanline rendering (also called "scan-conversion"), which can handle arbitrary polygons and can rasterize many shapes simultaneously. Although such algorithms are still important for 2D rendering, 3D rendering now usually divides shapes into triangles and rasterizes ...
In a raster scan, an image is subdivided into a sequence of (usually horizontal) strips known as "scan lines".Each scan line can be transmitted in the form of an analog signal as it is read from the video source, as in television systems, or can be further divided into discrete pixels for processing in a computer system.