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In Direct3D 11, the concept of feature levels has been further expanded to run on most downlevel hardware including Direct3D 9 cards with WDDM drivers.. There are seven feature levels provided by D3D_FEATURE_LEVEL structure; levels 9_1, 9_2 and 9_3 (collectively known as Direct3D 10 Level 9) re-encapsulate various features of popular Direct3D 9 cards conforming to Shader Model 2.0, while ...
DirectX 12 Ultimate will unify to a common library on both Windows 10 computers and the Xbox Series X and other ninth-generation Xbox consoles. Among the new features in Ultimate includes DirectX Raytracing 1.1, Variable Rate Shading, which gives programmers control over the level of detail of shading depending on design choices, Mesh Shaders ...
This page was last edited on 12 June 2022, at 09:03 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...
Direct3D 12 version 2004 – Windows 10 May 2020 Update (version 2004) brings support for DirectX 12 Ultimate, Mesh & Amplification Shaders, [137] Sampler Feedback, [138] as well DirectX Raytracing Tier 1.1 [139] and memory allocation improvements.
AMD acknowledged the issue and it was added to the list of known issues to be addressed with future updates to drivers and Radeon Adrenalin software. [28] On December 22, 2022, Adrenalin Edition 22.12.2 was released and its RDNA 3-exclusive driver significantly reduced the GPU's power usage at idle and when decoding video. [29] [30]
As of today, NVIDIA's GPUs officially support Microsoft's DirectX 12 Ultimate framework.
DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
[11] [12] Nvidia Turing is the world's first GPU microarchitecture that supports mesh shading through DirectX 12 Ultimate API, several months before Ampere RTX 30 series was released. [13] In 2020, AMD and Nvidia released RDNA 2 and Ampere microarchitectures which both support mesh shading through DirectX 12 Ultimate. [14]