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1.44 minutes, or 86.4 seconds. Also marketed as a ".beat" by the Swatch corporation. moment: 1/40 solar hour (90 s on average) Medieval unit of time used by astronomers to compute astronomical movements, length varies with the season. [4] Also colloquially refers to a brief period of time. centiday 0.01 d (1 % of a day) 14.4 minutes, or 864 ...
1.67 minutes (or 1 minute 40 seconds) 10 3: kilosecond: 1 000: 16.7 minutes (or 16 minutes and 40 seconds) 10 6: megasecond: 1 000 000: 11.6 days (or 11 days, 13 hours, 46 minutes and 40 seconds) 10 9: gigasecond: 1 000 000 000: 31.7 years (or 31 years, 252 days, 1 hour, 46 minutes, 40 seconds, assuming that there are 7 leap years in the interval)
4 milliseconds – typical average seek time for a 10,000 rpm hard disk; 5 milliseconds – a honey bee's wing flap [7] 5 milliseconds to 80 milliseconds – a hummingbird's wing flap; 8 milliseconds – 1/125 of a second, a standard camera shutter speed (125); fastest shifting time of a car's mechanical transmission
minutes (1 hs = 1 min 40 s = 100 s) 2 hs (3 min 20 s): The average length of the most popular YouTube videos as of January 2017 [15] 5.55 hs (9 min 12 s): The longest videos in the above study 7.1 hs (11 m 50 s): The time for a human walking at average speed of 1.4 m/s to walk 1 kilometre 10 3: kilosecond ks minutes, hours, days (1 ks = 16 min ...
Units were either written out in full, or abbreviated. Thus, five hours eighty three minutes decimal might be written as 5 h. 83 m. Even today, "h" is commonly used in France to separate hours and minutes of 24-hour time, instead of a colon, such as 14h00. Midnight was represented in civil records as "ten hours".
LaTeXML was started in the context of the Digital Library of Mathematical Functions at NIST, where LaTeX documents needed to be prepared for publication on the Web. The system has been under active development for over a decade, and has attracted a small, but dedicated community of developers and users centered on Bruce Miller, the original project author.
Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing , yields abrupt motion artifacts, and degrades the video quality.
Sometimes it is useful to convert CPU time into a percentage of the CPU capacity, giving the CPU usage. Measuring CPU time for two functionally identical programs that process identical inputs can indicate which program is faster, but it is a common misunderstanding that CPU time can be used to compare algorithms .