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  2. Simulation hypothesis - Wikipedia

    en.wikipedia.org/wiki/Simulation_hypothesis

    Rizwan Virk, of Massachusetts Institute of Technology is a founder of PlayLabs, and author of the book, "The Simulation Hypothesis". A story about Virk trying on a virtual reality headset and forgetting he was in an empty room makes him wonder if the real world was created by more tech-savvy individuals, other than us. [48]

  3. Deep Carbon Observatory - Wikipedia

    en.wikipedia.org/wiki/Deep_Carbon_Observatory

    The Deep Carbon Observatory's research considers the global carbon cycle beyond Earth's surface. It explores high-pressure and extreme temperature organic synthesis, complex interactions between organic molecules and minerals, conducts field observations of deep microbial ecosystems and of anomalies in petroleum geochemistry, and constructs theoretical models of lower crust and upper mantle ...

  4. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical, safety or military training) and business (such as virtual meetings).

  5. Exclusive Q&A: Making Carbon Capture a Reality in California

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  6. Simulated reality - Wikipedia

    en.wikipedia.org/wiki/Simulated_reality

    Other prominent examples of a simulated reality in fiction include The Truman Show (1998), in which a man realizes he is actually living in a massive television set in which actors take the role of real people, and The Thirteenth Floor (1999), a neo-noir film about a murder investigation related to a virtual reality world, in which doubts about ...

  7. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    Haptics are gaining widespread acceptance as a key part of virtual reality systems, adding the sense of touch to previously visual-only interfaces. [74] Systems are being developed to use haptic interfaces for 3D modeling and design, including systems that allow holograms to be both seen and felt.

  8. Digital twin - Wikipedia

    en.wikipedia.org/wiki/Digital_twin

    A digital twin is set of adaptive models that emulate the behaviour of a physical system in a virtual system getting real time data to update itself along its life cycle. The digital twin replicates the physical system to predict failures and opportunities for changing, to prescribe real time actions for optimizing and/or mitigating unexpected ...

  9. Reality–virtuality continuum - Wikipedia

    en.wikipedia.org/wiki/Realityvirtuality_continuum

    Reality–virtuality continuum. The virtuality continuum is a continuous scale ranging between the completely virtual, a virtuality, and the completely real, reality.The reality–virtuality continuum therefore encompasses all possible variations and compositions of real and virtual objects.