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This game teaches shape and color recognition, and is the only game in the NES line-up of Sesame Street games, that has a tutorial mode, so players can learn how to play. In Astro-Grover, Grover and his little aliens buddies called 'Zips' teach basic math like counting, adding, and subtracting.
Logo from 1994 to 1995 as EA Kids. Creative Wonders started out in 1994 as a division of Electronic Arts called EA Kids before renaming to Creative Wonders. [1] Creative Wonders was responsible for creating popular games like the Sesame Street and Madeline series, and took over publishing of "EA 3D Atlas" which had been created by The Multimedia Corporation in London (a BBC company).
Sesame Street was conceived in 1966 during discussions between television producer Joan Ganz Cooney and Carnegie Foundation vice president Lloyd Morrisett.Their goal was to create a children's television show that would "master the addictive qualities of television and do something good with them," [16] such as helping young children prepare for school.
Playskool's signature brands and toys include Mr. Potato Head, Tonka, Alphie, [14] Weebles, Play-Doh, Sesame Street toys, and Gloworm. Playskool creates products for newborn to preschool-aged children; products like the Kick Start Gym, Step Start Walk 'n Ride, and the Tummy Time line are aimed at developing the motor skills of babies.
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Pinball Number Count (or Pinball Countdown) is a collective title referring to 11 one-minute animated segments on the children's television series Sesame Street that teach children to count to 12 by following the journey of a pinball through a fanciful pinball machine.
The game was published by Mattel Media in October 1999, and re-released by Encore Software and Sesame Workshop in 2005. Travel with Elmo to recover his lost blanket in Grouchland. Concepts introduced include sharing and friendship, while skills such as problem solving, observation, prediction, and spatial relations are emphasized.
The object of Alpha Beam is to help Sesame Street's Ernie pilot a small shuttle, collect fuel tanks (marked by a letter of the alphabet), and return them to his space ship so that he can return to Earth. The game was marketed as a family-friendly game that could teach children pre-reading skills such as identifying and matching letters.