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  2. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    In solid modeling and computer-aided design, boundary representation (often abbreviated B-rep or BREP) is a method for representing a 3D shape [1] by defining the limits of its volume. A solid is represented as a collection of connected surface elements, which define the boundary between interior and exterior points.

  3. Surface of constant width - Wikipedia

    en.wikipedia.org/wiki/Surface_of_constant_width

    A supporting plane is a plane that intersects the boundary of D but not the interior of D. One defines the width of the body as before. If the width of D is the same in all directions, then one says that the body is of constant width and calls its boundary a surface of constant width, and the body itself is referred to as a spheroform.

  4. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects, [ 1 ] potentially generating visually complex objects by combining a few primitive ...

  5. Face (geometry) - Wikipedia

    en.wikipedia.org/wiki/Face_(geometry)

    In elementary geometry, a face is a polygon [note 1] on the boundary of a polyhedron. [3] [4] Other names for a polygonal face include polyhedron side and Euclidean plane tile. For example, any of the six squares that bound a cube is a face of the cube. Sometimes "face" is also used to refer to the 2-dimensional features of a 4-polytope.

  6. Polygon - Wikipedia

    en.wikipedia.org/wiki/Polygon

    A simple polygon is the boundary of a region of the plane that is called a solid polygon. The interior of a solid polygon is its body, also known as a polygonal region or polygonal area. In contexts where one is concerned only with simple and solid polygons, a polygon may refer only to a simple polygon or to a solid polygon.

  7. Solid modeling - Wikipedia

    en.wikipedia.org/wiki/Solid_modeling

    Solid modeling (or solid modelling) is a consistent set of principles for mathematical and computer modeling of three-dimensional shapes . Solid modeling is distinguished within the broader related areas of geometric modeling and computer graphics , such as 3D modeling , by its emphasis on physical fidelity. [ 1 ]

  8. Curve of constant width - Wikipedia

    en.wikipedia.org/wiki/Curve_of_constant_width

    Some irregular polygons also generate Reuleaux polygons. [6] [7] In a closely related construction, called by Martin Gardner the "crossed-lines method", an arrangement of lines in the plane (no two parallel but otherwise arbitrary) is sorted into cyclic order by the slopes of the lines. The lines are then connected by a curve formed from a ...

  9. Cross section (geometry) - Wikipedia

    en.wikipedia.org/wiki/Cross_section_(geometry)

    Colored regions are cross-sections of the solid cone. Their boundaries (in black) are the named plane sections. A cross section of a polyhedron is a polygon. The conic sections – circles, ellipses, parabolas, and hyperbolas – are plane sections of a cone with the cutting planes at various different angles, as seen in the diagram at left.