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Walk cycle. A simple four-frame walk cycle. In animation, a walk cycle is a series of frames or illustrations drawn in sequence that loop to create an animation of a walking character. The walk cycle is looped over and over, thus avoiding having to animate each step again.
Squash and stretch. The squash and stretch principle: rigid, non-dynamic movement of a ball is compared to a "squash" at impact and a "stretch" during the fall and after the bounce. Also, the ball moves less in the beginning and end (the "slow in and slow out" principle). The purpose of squash and stretch [4] is to give a sense of weight and ...
Onion skinning. In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing movies to see several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence. In traditional animation, the individual frames of a ...
Key frame. In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called frames because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the ...
Welcome to the Animation WikiProject, a project dedicated to improving articles related to animation. Goals. Create, improve, and maintain Wikipedia's coverage of animation, including: Category:Animation. Template:Animation. Create guidelines for articles about Animation. Make decisions about individual animation articles.
Flash animation. Simple animation in Flash MX: a square moving across the screen in a motion tween, one of the basic functions of Flash; onion skinning is used to show the apparent motion of the square. Adobe Flash animation (formerly Macromedia Flash animation and FutureSplash animation) is an animation that is created with the Adobe Animate ...
Straight ahead animation. Straight ahead is a term used in animation that refers to a method that uses only the first key pose of a character, and then continues drawing the character to create the desired motion. It was first referred to in the 1981 book by Ollie Johnson and Frank Thomas The Illusion of Life, and is a part of the 12 Basic ...
A clay model of a chicken, designed to be used in a clay stop motion animation [1]. Stop motion (also known as stop frame animation) is an animated filmmaking and special effects technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames is played back.