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The fictional races and peoples that appear in J. R. R. Tolkien's fantasy world of Middle-earth include the seven listed in Appendix F of The Lord of the Rings: Elves, Men, Dwarves, Hobbits, Ents, Orcs and Trolls, as well as spirits such as the Valar and Maiar.
The demodands are race of evil fiends that live on the plane of Carceri (Tarterus in 1st edition D&D). Demodands were introduced in the 1st edition supplement Monster Manual II , renamed as gehreleths in the 2nd edition Monstrous Compendium Outer Planes Appendix , and reintroduced as demodands in the 3rd edition sourcebook Fiend Folio .
An unnamed race from H.P. Lovecraft's The Nameless City - later Cthulhu Mythos tales have named these the Valusians or simply "serpent people". The Race from Harry Turtledove's Worldwar series; The Serpent Men from Robert E. Howard's "The Shadow Kingdom" (also in the Marvel universe) Yig, the serpent god from H.P. Lovecraft's Cthulhu Mythos.
Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic 'U' series. The modules are modified to use the 5th edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign.
Bleeding Cool gave a positive review, appreciating the addition of sub-races to Tieflings and details on conflict within Elf and Gith society, also allowing Gith PCs to become a viable option. [14] Rpg.net gave a rating of 83% with a positive response to the tone captured in the book and the planar background and resources which it gives to DMs ...
Races of Faerûn was designed by Eric L. Boyd, James Jacobs, and Matt Forbeck, and published in March 2003.Cover art is by Greg Staples, with interior art by Dennis Calero, Dennis Cramer, Mike Dutton, Wayne England, Jeremy Jarvis, Vince Locke, David Martin, Raven Mimura, Jim Pavelec, Vinod Rams, and Adam Rex.
Even without actively playing a 5th Edition campaign, there’s a lot in here that I will happily slice out and reassemble in my Frankenstein’s monster of a campaign". [14] Zack Furniss, for Destructoid, wrote that "in the second chapter, there are new character race options. I was expecting only a few, but there are seven new (well five, if ...
While each tribe is very different culturally, the elves within them remain a race of long-limbed sprinters given to theft, raiding, and warfare. The 2nd edition product Mind Lords of the Last Sea introduced a new offshoot of Dark Sun elf. The people of Saragar call them "ghost elves" for their fair complexions, light blonde hair and pale blue ...