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Jet Fighter - jet fighter-shaped controller with auto-fire (Beeshu) Gamemaster - edgy-shaped pad, one programmable button (Triton) Gamepad 6 - auto-fire controller with a 6-button layout similar to a Sega Genesis controller (Performance) Game Commander - licensed by Nintendo / Super Hori Commander - Japanese version (Hori)
The layout of the SNES Controller became the basis for many other controllers. The Super NES controller design expands on that of the NES, with A, B, X, and Y face buttons in a diamond arrangement, and two shoulder buttons. Lance Barr created its ergonomic design, and he later adapted it in 1993 for the NES-039 "dogbone" controller.
The Wii U Pro Controller is a video game controller produced by Nintendo for the Wii U video game console. It is available in Black and White. It is the successor to the Wii Classic Controller and has the same buttons but with the added features of a power button, and pressable analog sticks.
The SNES/Super Famicom gamepad (Japanese Super Famicom version is shown), which popularized the layout used by most modern gamepads. For most of the 1980s and early 1990s, analog joysticks were the predominant form of gaming controller for PCs, while console gaming controllers were mostly digital. [4]
It supports Nintendo Entertainment System (NES), Super NES (SNES) and Genesis games. It includes wireless controllers, as well as ports allowing for use of the original controllers released for each console. The RetroN 3 offers S-video or composite AV output. It retailed for $70, and came in two colors: red and black. [3] [4]
Connectivity: Sega Genesis controller port Input: 4 digital buttons, D-pad: October 29, 1988 [9] [10] Nintendo Power Glove: NES: Connectivity: NES controller port Input: D-pad, A, B, Start, Select, Turbo Buttons December 3, 1989 SNES/Super Famicom controller: SNES: Connectivity: SNES controller port Input: 8 digital buttons, D-pad: November 21 ...
Super Advantage The NES Advantage is an arcade style controller manufactured by Asciiware and released by Nintendo for the Nintendo Entertainment System in 1987. [ 1 ] The device is meant to rest on a flat surface at a comfortable level, such as a tabletop or the floor, with the player seated behind it.
The Retrode was based on an Atmel AVR microcontroller (AT90USB646) with an integrated USB interface, connecting to cartridge slots and game controller ports via the microcontroller's GPIO pins. [5] Its updateable firmware was based on the LUFA library by Dean Camera, [ 1 ] and was developed mainly by Hullin with the help of a few users.