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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Efficient 6-directional height map based geometry (versus traditional Polygon soup model), hence the name Cube, FPS engine Dagor Engine: C++: 2017 Yes 3D Windows, PlayStation 4, PlayStation 3, Xbox 360, Linux, macOS: List: BSD: Dark Engine: C++: 1995 No 3D Windows: Thief: The Dark Project, System Shock 2, Thief II: The Metal Age: Proprietary

  3. Roblox - Wikipedia

    en.wikipedia.org/wiki/Roblox

    Roblox (/ ˈ r oʊ b l ɒ k s / ⓘ, ROH-bloks) is an online game platform and game creation system developed by Roblox Corporation that allows users to program and play games created by themselves or other users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006. As of August 2020, the platform has ...

  4. Idle creep - Wikipedia

    en.wikipedia.org/wiki/Idle_creep

    Idle creep, sometimes called idle speed or just creep [citation needed] is the default speed that a vehicle with an automatic transmission will move either forward or in reverse when the change lever is in D for drive or R for reverse and the foot is taken off the brake pedal but the accelerator pedal is not depressed.

  5. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    A variation of the joystick is the rotary joystick. It is a type of joystick-knob hybrid, where the joystick can be moved in various direction while at the same time being able to rotate the joystick. It is mainly used in arcade shoot 'em up games, to control both the player's eight-directional movement and the gun's 360-degree direction.

  6. Motion planning - Wikipedia

    en.wikipedia.org/wiki/Motion_planning

    Target space is a subspace of free space which denotes where we want the robot to move to. In global motion planning, target space is observable by the robot's sensors. However, in local motion planning, the robot cannot observe the target space in some states.

  7. Vehicle dynamics - Wikipedia

    en.wikipedia.org/wiki/Vehicle_dynamics

    Vehicle dynamics is the study of vehicle motion, e.g., how a vehicle's forward movement changes in response to driver inputs, propulsion system outputs, ambient conditions, air/surface/water conditions, etc. Vehicle dynamics is a part of engineering primarily based on classical mechanics.

  8. Mecanum wheel - Wikipedia

    en.wikipedia.org/wiki/Mecanum_wheel

    A Mecanum wheel is an omnidirectional wheel design for a land-based vehicle to move in any direction. It is sometimes called the Swedish wheel or Ilon wheel after its inventor, Bengt Erland Ilon (1923–2008), [ 1 ] who conceived of the concept while working as an engineer with the Swedish company Mecanum AB, and patented it in the United ...

  9. Gimbal lock - Wikipedia

    en.wikipedia.org/wiki/Gimbal_lock

    Although the ratio is infinite only at the point of gimbal lock, the practical speed and acceleration limits of the gimbals—due to inertia (resulting from the mass of each gimbal ring), bearing friction, the flow resistance of air or other fluid surrounding the gimbals (if they are not in a vacuum), and other physical and engineering factors ...