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Catch ex As ExceptionType ' Handle Exception of a specified type (i.e. DivideByZeroException, OverflowException, etc.) Catch ex As Exception ' Handle Exception (catch all exceptions of a type not previously specified) Catch ' Handles anything that might be thrown, including non-CLR exceptions.
Handling errors in this manner is considered bad practice [1] and an anti-pattern in computer programming. In languages with exception handling support, this practice is called exception swallowing. Errors and exceptions have several purposes:
LISP 1.5 (1958-1961) [5] allowed exceptions to be raised by the ERROR pseudo-function, similarly to errors raised by the interpreter or compiler. Exceptions were caught by the ERRORSET keyword, which returned NIL in case of an error, instead of terminating the program or entering the debugger. [ 6 ]
Common exceptions include an invalid argument (e.g. value is outside of the domain of a function), [5] an unavailable resource (like a missing file, [6] a network drive error, [7] or out-of-memory errors [8]), or that the routine has detected a normal condition that requires special handling, e.g., attention, end of file. [9]
In software development, time-of-check to time-of-use (TOCTOU, TOCTTOU or TOC/TOU) is a class of software bugs caused by a race condition involving the checking of the state of a part of a system (such as a security credential) and the use of the results of that check.
However, dynamic compilation can still technically have compilation errors, [citation needed] although many programmers and sources may identify them as run-time errors. Most just-in-time compilers, such as the Javascript V8 engine, ambiguously refer to compilation errors as syntax errors since they check for them at run time. [1] [2]
Turbo coding is an iterated soft-decoding scheme that combines two or more relatively simple convolutional codes and an interleaver to produce a block code that can perform to within a fraction of a decibel of the Shannon limit.
The final digit of a Universal Product Code, International Article Number, Global Location Number or Global Trade Item Number is a check digit computed as follows: [3] [4]. Add the digits in the odd-numbered positions from the left (first, third, fifth, etc.—not including the check digit) together and multiply by three.