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  2. Subitizing - Wikipedia

    en.wikipedia.org/wiki/Subitizing

    Dice, playing cards and other gaming devices traditionally split quantities into subitizable groups with recognizable patterns. The behavioural advantage of this grouping method has been scientifically investigated by Ciccione and Dehaene , [ 26 ] who showed that counting performances are improved if the groups share the same amount of items ...

  3. Wisconsin Card Sorting Test - Wikipedia

    en.wikipedia.org/wiki/Wisconsin_Card_Sorting_Test

    The Wisconsin Card Sorting Test (WCST) is a neuropsychological test of set-shifting, which is the capability to show flexibility when exposed to changes in reinforcement. [ 1 ] [ 2 ] The WCST was written by David A. Grant and Esta A. Berg.

  4. File:COVID-19 Vaccination Record Card CDC (8-17-2020).pdf

    en.wikipedia.org/wiki/File:COVID-19_Vaccination...

    COVID-19 Vaccination Record Card: Image title: COVID-19 Vaccination Record Card: Author: CDC/NCIRD: Software used: Adobe InDesign CC 13.0 (Windows) Conversion program: Adobe PDF Library 15.0: Encrypted: no: Page size: 348 x 294 pts: Version of PDF format: 1.4

  5. Template:US 10 - Wikipedia

    en.wikipedia.org/wiki/Template:US_10

    This template's initial visibility currently defaults to autocollapse, meaning that if there is another collapsible item on the page (a navbox, sidebar, or table with the collapsible attribute), it is hidden apart from its title bar; if not, it is fully visible. To change this template's initial visibility, the |state= parameter may be used:

  6. Interactive whiteboard - Wikipedia

    en.wikipedia.org/wiki/Interactive_whiteboard

    An interactive whiteboard (IWB) device can either be a standalone computer or a large, functioning touchpad for computers to use. Interactive whiteboards are widely used in classrooms, boardrooms, and training environments, providing an innovative way to share information, facilitate discussions, and enhance the overall learning or business communication experience.

  7. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    In human–computer interaction, the keystroke-level model (KLM) predicts how long it will take an expert user to accomplish a routine task without errors using an interactive computer system. [1]