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The SCP Foundation [note 3] is a fictional organization featured in stories created by contributors on the SCP Wiki, a wiki-based collaborative writing project. Within the project's shared fictional universe, the SCP Foundation is a secret organization that is responsible for capturing, containing, and studying various paranormal, supernatural, and other mysterious phenomena (known as ...
SCP – Containment Breach is an indie horror game developed by Joonas "Regalis" Rikkonen. It is based on stories from the SCP Foundation collaborative writing project. In the game, the player controls a human test subject, D-9341, who is trapped in an underground facility designed to study and contain anomalous entities known as SCPs. [2]
Name FOSS Platform Details CrushFTP Server: No, proprietary macOS, Windows, Linux, *BSD, Solaris, etc. FTP, FTPS, SFTP, SCP, HTTP, HTTPS, WebDAV and WebDAV over SSL, AS2, AS3, Plugin API, Windows Active Directory / LDAP authentication, SQL authentication, GUI remote administration, Events / Alerts, X.509 user auth for HTTPS/FTPS/FTPES, MD5 hash calculations on all file transfers, Protocol ...
The SCP program [8] is a software tool implementing the SCP protocol as a service daemon or client. It is a program to perform secure copying. Perhaps the most widely used SCP program is the OpenSSH command line scp program, which is provided in most SSH implementations. The scp program is the secure analog of the rcp command.
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the Oxford English Dictionary offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", [1] in the field of psychology, the term is used more loosely in four senses:
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Most ARGs do not have any fixed rules—players discover the rules and the boundaries of the game through trial and error—and do not require players to assume fictional identities or roleplay beyond feigning belief in the reality of the characters they interact with (even if games where players play 'themselves' are a long-standing variant on ...
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