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Spacer GIFs themselves were small transparent image files. GIF files were used as it was a common format that supported transparency, unlike JPEG. These files were commonly named spacer.gif, transparent.gif or 1x1.gif. Prior to the widespread adoption of Cascading Style Sheets (CSS), the spacer GIFs were used to control blank space within a web ...
Website. www.w3.org /Graphics /GIF /spec-gif89a.txt. The Graphics Interchange Format (GIF; / ɡɪf / GHIF or / dʒɪf / JIF, see § Pronunciation) is a bitmap image format that was developed by a team at the online services provider CompuServe led by American computer scientist Steve Wilhite and released on June 15, 1987.
Transparency (graphic) GIF animation of an Apollonian sphere packing with transparent background. Transparency in computer graphics is possible in a number of file formats. The term "transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible.
Scalable Vector Graphics (SVG) is an XML -based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999. SVG images are defined in a vector graphics format and stored in XML text files.
Animated Portable Network Graphics (APNG) is a file format which extends the Portable Network Graphics (PNG) specification to permit animated images that work similarly to animated GIF files, while supporting 24 or 48-bit images and full alpha transparency not available for GIFs. It also retains backward compatibility with non-animated PNG files.
PNG was developed as an improved, non-patented replacement for Graphics Interchange Format (GIF)—unofficially, the initials PNG stood for the recursive acronym "PNG's not GIF". [ 6 ] PNG supports palette-based images (with palettes of 24-bit RGB or 32-bit RGBA colors), grayscale images (with or without an alpha channel for transparency), and ...
In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. [1] It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite.
v. t. e. In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. [1] Use of the term has since become more general.