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  2. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Avatar (computing) In computing, an avatar is a graphical representation of a user, the user's character, or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons, or possibly "picture icons"). Alternatively, an ...

  3. Digital immortality - Wikipedia

    en.wikipedia.org/wiki/Digital_immortality

    Digital immortality (or " virtual immortality ") [1] is the hypothetical yet increasingly realistic concept of storing (or emulating) a person's personality in digital substrate, i.e., a computer, robot or cyberspace [2] (mind uploading). The result might look like an avatar behaving, reacting, and thinking like a person on the basis of that ...

  4. Computers are social actors - Wikipedia

    en.wikipedia.org/wiki/Computers_are_social_actors

    Personality: When a computer user mindlessly creates a personality for a computer based on verbal or paraverbal cues in the interface. For example, research from 1996 and 2001 found people with dominant personalities preferred computers that also had a 'dominant personality'; that is, the computer used strong, assertive language during tasks.

  5. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    A non-player character (NPC), also called a non-playable character, is a character in a game that is not controlled by a player. [1] The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character ...

  6. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    A virtual world (also called a virtual space) is a computer-simulated environment [ 1 ] which may be populated by many simultaneous users who can create a personal avatar [ 2 ] and independently explore the virtual world, participate in its activities, and communicate with others. [ 3 ][ 4 ] These avatars can be textual, [ 5 ] graphical ...

  7. Fictional universe of Avatar - Wikipedia

    en.wikipedia.org/wiki/Fictional_universe_of_Avatar

    Avatar. In the 2009 science-fiction film Avatar, director James Cameron conceived a fictional universe in which humans seek to mine unobtanium on the fictional habitable moon Pandora. The Earth-like moon is inhabited by a sapient indigenous humanoid species called the Na'vi, as well as varied fauna and flora.

  8. Avatar (2009 film) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(2009_film)

    James Cameron on criticism of Avatar before its release. Box office analysts, on the other hand, estimated that the film would be a box office success. "The holy grail of 3-D has finally arrived," said an analyst for Exhibitor Relations. "This is why all these 3-D venues were built: for Avatar. This is the one. The behemoth." The "cautionary estimate" was that Avatar would bring in around $60 ...

  9. Digital cloning - Wikipedia

    en.wikipedia.org/wiki/Digital_cloning

    Digital cloning is an emerging technology, that involves deep-learning algorithms, which allows one to manipulate currently existing audio, photos, and videos that are hyper-realistic. [1] One of the impacts of such technology is that hyper-realistic videos and photos makes it difficult for the human eye to distinguish what is real and what is ...