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  2. The Best 2-Person Games for At-Home Date Night - AOL

    www.aol.com/best-2-person-games-home-150300413.html

    Taco vs. Burrito. More. Sushi Go! - The Pick and Pass Card Game. In this fun (and highly adorable) card game, players compete to collect sushi, sashimi, and other foods worth varying amounts of ...

  3. Play Just Words Online for Free - AOL.com

    www.aol.com/games/play/masque-publishing/just-words

    Just Words. If you love Scrabble, you'll love the wonderful word game fun of Just Words. Play Just Words free online! By Masque Publishing. Advertisement. Advertisement. Feedback. Help. Join AOL.

  4. Vocabulary development - Wikipedia

    en.wikipedia.org/wiki/Vocabulary_development

    Vocabulary development is a process by which people acquire words. Babbling shifts towards meaningful speech as infants grow and produce their first words around the age of one year. In early word learning, infants build their vocabulary slowly. By the age of 18 months, infants can typically produce about 50 words and begin to make word ...

  5. Wordscapes - Wikipedia

    en.wikipedia.org/wiki/Wordscapes

    Genre (s) Puzzle, scrambler. Mode (s) Single-player (multiplayer if there is a tournament) Wordscapes is a word puzzle video game created by the American studio PeopleFun, available on Android and IOS. [1] Wordscapes was a top 100 ranked game on the Google Play Store, and the App Store. [2]

  6. Word Association - Wikipedia

    en.wikipedia.org/wiki/Word_association

    Word Association is a common word game involving an exchange of words that are associated together. The game is based on the noun phrase word association, meaning "stimulation of an associative pattern by a word" [1] or "the connection and production of other words in response to a given word, done spontaneously as a game, creative technique, or in a psychiatric evaluation".

  7. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Gamification techniques are intended to leverage people's natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. [28] Early gamification strategies use rewards for players who accomplish desired tasks or ...