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  2. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and technology ...

  3. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Twenty questions - Wikipedia

    en.wikipedia.org/wiki/Twenty_questions

    Twenty questions. Twenty questions is a spoken parlor game which encourages deductive reasoning and creativity. It originated in the United States and was played widely in the 19th century. [1] It escalated in popularity during the late 1940s, when it became the format for a successful weekly radio quiz program. [citation needed]

  6. Show and tell - Wikipedia

    en.wikipedia.org/wiki/Show_and_tell

    Show and tell. Show and tell (sometimes called show and share or sharing time) is the practice of showing something to an audience and describing it to them, usually a toy or other children's-oriented item. In the United Kingdom, North America, New Zealand and Australia, it is a common classroom activity in early elementary school. [1]

  7. List of Mario educational games - Wikipedia

    en.wikipedia.org/.../List_of_Mario_educational_games

    Mario Is Missing! is a geography -based game released in 1993 for the PC, Macintosh, Super NES and NES. The NES version was developed by Radical Entertainment, while the other versions were developed by The Software Toolworks. In the game, Bowser sets up a castle in Antarctica, and plans to use hair dryers to melt the continent's ice and flood ...

  8. Total physical response - Wikipedia

    en.wikipedia.org/wiki/Total_physical_response

    Total physical response (TPR) is a language teaching method developed by James Asher, a professor emeritus of psychology at San José State University. It is based on the coordination of language and physical movement. In TPR, instructors give commands to students in the target language with body movements, and students respond with whole-body ...

  9. 30 Seconds (game) - Wikipedia

    en.wikipedia.org/wiki/30_Seconds_(game)

    30 Seconds (game) 30 Seconds is a charades -like fast-paced general knowledge board game, created by Calie Esterhuyse and first published in South Africa in 1998. [1] The game is played with two or more teams of at least two players. Each round one player picks a card and has 30 seconds to describe the five objects, people or places written on ...