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  2. Ant on a rubber rope - Wikipedia

    en.wikipedia.org/wiki/Ant_on_a_rubber_rope

    Ant on a rubber rope. The ant on a rubber rope is a mathematical puzzle with a solution that appears counterintuitive or paradoxical. It is sometimes given as a worm, or inchworm, on a rubber or elastic band, but the principles of the puzzle remain the same. The details of the puzzle can vary, [1][2] but a typical form is as follows:

  3. Tower of Hanoi - Wikipedia

    en.wikipedia.org/wiki/Tower_of_Hanoi

    The Tower of Hanoi (also called The problem of Benares Temple[1] or Tower of Brahma or Lucas' Tower[2] and sometimes pluralized as Towers, or simply pyramid puzzle[3]) is a mathematical game or puzzle consisting of three rods and a number of disks of various diameters, which can slide onto any rod. The puzzle begins with the disks stacked on ...

  4. Missionaries and cannibals problem - Wikipedia

    en.wikipedia.org/wiki/Missionaries_and_cannibals...

    The missionaries and cannibals problem, and the closely related jealous husbands problem, are classic river-crossing logic puzzles. [1] The missionaries and cannibals problem is a well-known toy problem in artificial intelligence, where it was used by Saul Amarel as an example of problem representation. [2][3]

  5. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    Induction puzzles are logic puzzles, which are examples of multi-agent reasoning, where the solution evolves along with the principle of induction. [1][2] A puzzle's scenario always involves multiple players with the same reasoning capability, who go through the same reasoning steps. According to the principle of induction, a solution to the ...

  6. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1][2][3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.

  7. Conway's Soldiers - Wikipedia

    en.wikipedia.org/wiki/Conway's_Soldiers

    Conway's Soldiers or the checker-jumping problem is a one-person mathematical game or puzzle devised and analyzed by mathematician John Horton Conway in 1961. A variant of peg solitaire, it takes place on an infinite checkerboard. The board is divided by a horizontal line that extends indefinitely. Above the line are empty cells and below the ...

  8. Reaction rate constant - Wikipedia

    en.wikipedia.org/wiki/Reaction_rate_constant

    where A and B are reactants C is a product a, b, and c are stoichiometric coefficients,. the reaction rate is often found to have the form: = [] [] Here ⁠ ⁠ is the reaction rate constant that depends on temperature, and [A] and [B] are the molar concentrations of substances A and B in moles per unit volume of solution, assuming the reaction is taking place throughout the volume of the ...

  9. Rope-burning puzzle - Wikipedia

    en.wikipedia.org/wiki/Rope-burning_puzzle

    In recreational mathematics, rope-burning puzzles are a class of mathematical puzzle in which one is given lengths of rope, fuse cord, or shoelace that each burn for a given amount of time, and matches to set them on fire, and must use them to measure a non-unit amount of time. The fusible numbers are defined as the amounts of time that can be ...