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  2. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    No anti-aliasing is used with this blend mode, so the pictures may look grainy and harsh. Adobe Photoshop generates a pseudo-random noise dither pattern on startup, with each pixel location in a 2D raster array assigned a gray value (R=G=B) and an alpha value of 1 ("on"). As the opacity of the top layer is reduced, the alpha value of some of ...

  3. Compression artifact - Wikipedia

    en.wikipedia.org/wiki/Compression_artifact

    Illustration of the effect of JPEG compression on a slightly noisy image with a mixture of text and whitespace. Text is a screen capture from a Wikipedia conversation with noise added (intensity 10 in Paint.NET). One frame of the animation was saved as a JPEG (quality 90) and reloaded.

  4. Image noise - Wikipedia

    en.wikipedia.org/wiki/Image_noise

    Image noise is random variation of brightness or color information in images, and is usually an aspect of electronic noise. It can be produced by the image sensor and circuitry of a scanner or digital camera. Image noise can also originate in film grain and in the unavoidable shot noise of an ideal photon detector. Image noise is an undesirable ...

  5. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a procedural texture primitive, a type of gradient noise used by visual effects artists to increase the appearance of realism in computer graphics. The function has a pseudo-random appearance, yet all of its visual details are the same size.

  6. Dither - Wikipedia

    en.wikipedia.org/wiki/Dither

    This is the lowest power ideal dither, in that it does not introduce noise modulation (which would manifest as a constant noise floor), and eliminates the harmonic distortion from quantization. If a colored dither is used instead at these intermediate processing stages, then frequency content may bleed into other frequency ranges that are more ...

  7. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    Gradient noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from [ further explanation needed ] , and often confused with, value noise .

  8. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  9. Film grain - Wikipedia

    en.wikipedia.org/wiki/Film_grain

    Photomicrograph of grain of different photographic plates Film grain used for artistic effect. Film grain or film granularity is the random optical texture of processed photographic film due to the presence of small particles of a metallic silver, or dye clouds, developed from silver halide that have received enough photons. While film grain is ...