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  2. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system.

  3. Translation of axes - Wikipedia

    en.wikipedia.org/wiki/Translation_of_axes

    In mathematics, a translation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x'y'-Cartesian coordinate system in which the x' axis is parallel to the x axis and k units away, and the y' axis is parallel to the y axis and h units away.

  4. Transformation matrix - Wikipedia

    en.wikipedia.org/wiki/Transformation_matrix

    Although a translation is a non-linear transformation in a 2-D or 3-D Euclidean space described by Cartesian coordinates (i.e. it can't be combined with other transformations while preserving commutativity and other properties), it becomes, in a 3-D or 4-D projective space described by homogeneous coordinates, a simple linear transformation (a ...

  5. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    A point P has coordinates (x, y) with respect to the original system and coordinates (x′, y′) with respect to the new system. [1] In the new coordinate system, the point P will appear to have been rotated in the opposite direction, that is, clockwise through the angle . A rotation of axes in more than two dimensions is defined similarly.

  6. Helmert transformation - Wikipedia

    en.wikipedia.org/wiki/Helmert_transformation

    C – translation vector. Contains the three translations along the coordinate axes; μ – scale factor, which is unitless; if it is given in ppm, it must be divided by 1,000,000 and added to 1. R – rotation matrix. Consists of three axes (small [clarification needed] rotations around each of the three coordinate axes) r x, r y, r z.

  7. Kabsch algorithm - Wikipedia

    en.wikipedia.org/wiki/Kabsch_algorithm

    Let P and Q be two sets, each containing N points in .We want to find the transformation from Q to P.For simplicity, we will consider the three-dimensional case (=).The sets P and Q can each be represented by N × 3 matrices with the first row containing the coordinates of the first point, the second row containing the coordinates of the second point, and so on, as shown in this matrix:

  8. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  9. Active and passive transformation - Wikipedia

    en.wikipedia.org/wiki/Active_and_passive...

    In the passive transformation (right), point P stays fixed, while the coordinate system rotates counterclockwise by an angle θ about its origin. The coordinates of P ′ after the active transformation relative to the original coordinate system are the same as the coordinates of P relative to the rotated coordinate system.