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  2. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

  3. DOSBox - Wikipedia

    en.wikipedia.org/wiki/DOSBox

    DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. [5] It was first released in 2002, when DOS technology was becoming obsolete. Its adoption for running DOS games is widespread, with it being used in commercial re-releases of those games as well.

  4. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game's community took up the game and kept updating and porting the game via a GitHub repository under a GPL license. [149] [150] Friday the 13th: The Game: 2017 2021 Various Survival horror: IIIFonic, Black Tower Studios: Partial Unreal Engine project leaked via Google Drive on 2 December 2021. Frogger (1997) 1997 2023 PlayStation, Windows ...

  5. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    However, the library is suited to building games directly, or is usable indirectly by engines built on top of it. The library is internally written in C and possibly, depending on the target platform, C++ or Objective-C, and provides the application programming interface in C, with bindings to other languages available. [12]

  6. TIC-80 - Wikipedia

    en.wikipedia.org/wiki/TIC-80

    TIC-80 is a free and open-source fantasy video game console for making, playing, and sharing games on a limited platform that mimics the 8-bit systems of the 1980s. It has built-in code, sprite, map, music, and sound effect editors, as well as a command line interface that allow users to develop and edit games within the fantasy console. [4] [5]

  7. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The game makes use of the Super FX powered GSU-2 chip (often referred to as the Super FX 2 chip), and was one of the few SNES games to feature a colored cartridge; the game was a red cartridge in the United States. The game was released as a standard gray cartridge in Europe, Australia, and Japan.

  8. DOSEMU - Wikipedia

    en.wikipedia.org/wiki/DOSEMU

    It uses a combination of hardware-assisted virtualization features and high-level emulation.It can thus achieve nearly native speed for 8086-compatible DOS operating systems and applications on x86 compatible processors, and for DOS Protected Mode Interface (DPMI) applications on x86 compatible processors as well as on x86-64 processors.

  9. DOS API - Wikipedia

    en.wikipedia.org/wiki/DOS_API

    The original DOS API in 86-DOS and MS-DOS 1.0 was designed to be functionally compatible with CP/M.Files were accessed using file control blocks (FCBs). The DOS API was greatly extended in MS-DOS 2.0 with several Unix concepts, including file access using file handles, hierarchical directories and device I/O control. [1]