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  2. Ackermann function - Wikipedia

    en.wikipedia.org/wiki/Ackermann_function

    The Ackermann function, due to its definition in terms of extremely deep recursion, can be used as a benchmark of a compiler's ability to optimize recursion. The first published use of Ackermann's function in this way was in 1970 by DragoČ™ Vaida [27] and, almost simultaneously, in 1971, by Yngve Sundblad. [14]

  3. The Power of 10: Rules for Developing Safety-Critical Code

    en.wikipedia.org/wiki/The_Power_of_10:_Rules_for...

    Restrict functions to a single printed page. Use a minimum of two runtime assertions per function. Restrict the scope of data to the smallest possible. Check the return value of all non-void functions, or cast to void to indicate the return value is useless. Use the preprocessor only for header files and simple macros.

  4. Primitive recursive function - Wikipedia

    en.wikipedia.org/wiki/Primitive_recursive_function

    The Ackermann function A(m,n) is a well-known example of a total recursive function (in fact, provable total), that is not primitive recursive. There is a characterization of the primitive recursive functions as a subset of the total recursive functions using the Ackermann function.

  5. Disjoint-set data structure - Wikipedia

    en.wikipedia.org/wiki/Disjoint-set_data_structure

    Here, the function () is the inverse Ackermann function. The inverse Ackermann function grows extraordinarily slowly, so this factor is 4 or less for any n that can actually be written in the physical universe. This makes disjoint-set operations practically amortized constant time.

  6. Talk:Ackermann function - Wikipedia

    en.wikipedia.org/wiki/Talk:Ackermann_function

    "A single-argument version A(k) = A(k, k) that increases both m and n at the same time dwarfs every primitive recursive function, including very fast-growing functions such as the exponential function, the factorial function, multi- and superfactorial functions, and even functions defined using Knuth's up-arrow notation (except when the indexed ...

  7. Ackermann's formula - Wikipedia

    en.wikipedia.org/wiki/Ackermann's_Formula

    Ackermann's formula provides a direct way to calculate the necessary adjustments—specifically, the feedback gains—needed to move the system's poles to the target locations. This method, developed by Jürgen Ackermann , [ 2 ] is particularly useful for systems that don't change over time ( time-invariant systems ), allowing engineers to ...

  8. BlooP and FlooP - Wikipedia

    en.wikipedia.org/wiki/BlooP_and_FlooP

    BlooP and FlooP (Bounded loop and Free loop) are simple programming languages designed by Douglas Hofstadter to illustrate a point in his book Gödel, Escher, Bach. [1] BlooP is a Turing-incomplete programming language whose main control flow structure is a bounded loop (i.e. recursion is not permitted [citation needed]).

  9. LOOP (programming language) - Wikipedia

    en.wikipedia.org/wiki/LOOP_(programming_language)

    LOOP is a simple register language that precisely captures the primitive recursive functions. [1] The language is derived from the counter-machine model.Like the counter machines the LOOP language comprises a set of one or more unbounded registers, each of which can hold a single non-negative integer.