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  2. Construct (game engine) - Wikipedia

    en.wikipedia.org/wiki/Construct_(game_engine)

    When adding events, the editor allows the user to specify conditions or checks that must be fulfilled by each object instance on the screen before the event will be added or run by it. Events can be chained together using sub-events, allowing for more complicated behaviors to be created. [12]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    JavaScript: Yes 3D Cross-platform: MIT: DimensioneX Multiplayer Engine: Java: 2001 Java, VBScript: Yes 2.5D Cross-platform: GPL: Produces browser games with pseudo-3D views; games can be made into Facebook Apps; intended for beginners DX Studio: C++: 2008 JavaScript: No 3D Windows: Proprietary, Freeware: Dunia Engine: C++: 2007 Yes 3D

  4. GameMaker - Wikipedia

    en.wikipedia.org/wiki/GameMaker

    The latest iteration of GameMaker was released in 2022. GameMaker accommodates the creation of cross-platform and multi-genre video games using a custom drag-and-drop visual programming language or a scripting language known as Game Maker Language (GML), which can be

  5. List of programming languages by type - Wikipedia

    en.wikipedia.org/wiki/List_of_programming...

    R (array, interpreted, impure, interactive mode, list-based, object-oriented prototype-based, scripting) Racket (functional, imperative, object-oriented (class-based) and can be extended by the user) Raku (concurrent, concatenative, functional, metaprogramming generic, imperative, reflection object-oriented, pipelines, reactive, and via ...

  6. List of file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_file_formats

    GED – Game Maker Extension Editable file as of version 7.0; GM6 – Game Maker Editable file as of version 6.x; GMD – Game Maker Editable file up to version 5.x; GMK – Game Maker Editable file as of version 7.0; GML – Game Maker Language script file; GO – Go source; H – C/C++ header file; HPP, HXX – C++ header file; HS – Haskell ...

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    For example, every game object that can take damage might have a Health component associated with its entity. Implementations typically use structs, classes, or associative arrays. [3] System: A system is a process which acts on all entities with the desired components. For example, a physics system may query for entities having mass, velocity ...

  8. ActionScript - Wikipedia

    en.wikipedia.org/wiki/ActionScript

    Object: The Object data type is defined by the Object class. The Object class serves as the base class for all class definitions in ActionScript. Objects in their basic form can be used as associative arrays that contain key-value pairs, where keys are Strings and values may be any type. RegExp: A regular expression object for strings.

  9. God object - Wikipedia

    en.wikipedia.org/wiki/God_object

    In object-oriented programming, a god object (sometimes also called an omniscient or all-knowing object) is an object that references a large number of distinct types, has too many unrelated or uncategorized methods, or some combination of both. [1] The god object is an example of an anti-pattern and a code smell. [2]