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The spherinder can be seen as the volume between two parallel and equal solid 2-spheres (3-balls) in 4-dimensional space, here stereographically projected into 3D.. In four-dimensional geometry, the spherinder, or spherical cylinder or spherical prism, is a geometric object, defined as the Cartesian product of a 3-ball (or solid 2-sphere) of radius r 1 and a line segment of length 2r 2:
If the radius of the sphere is denoted by r and the height of the cap by h, the volume of the spherical sector is =. This may also be written as V = 2 π r 3 3 ( 1 − cos φ ) , {\displaystyle V={\frac {2\pi r^{3}}{3}}(1-\cos \varphi )\,,} where φ is half the cone aperture angle, i.e., φ is the angle between the rim of the cap and the ...
The basic quantities describing a sphere (meaning a 2-sphere, a 2-dimensional surface inside 3-dimensional space) will be denoted by the following variables r {\displaystyle r} is the radius, C = 2 π r {\displaystyle C=2\pi r} is the circumference (the length of any one of its great circles ),
An approximation for the volume of a thin spherical shell is the surface area of the inner sphere multiplied by the thickness t of the shell: [2] V ≈ 4 π r 2 t , {\displaystyle V\approx 4\pi r^{2}t,}
An example of a spherical cap in blue (and another in red) In geometry, a spherical cap or spherical dome is a portion of a sphere or of a ball cut off by a plane.It is also a spherical segment of one base, i.e., bounded by a single plane.
Thus, the segment volume equals the sum of three volumes: two right circular cylinders one of radius a and the second of radius b (both of height /) and a sphere of radius /. The curved surface area of the spherical zone—which excludes the top and bottom bases—is given by =.
Suppose, the goal is to fill a box with spheres according to HCP. The box would be placed on the x-y-z coordinate space. First form a row of spheres. The centers will all lie on a straight line. Their x-coordinate will vary by 2r since the distance between each center of the spheres are touching is 2r. The y-coordinate and z-coordinate will be ...
In the 3rd century BC, Archimedes, using a method resembling Cavalieri's principle, [5] was able to find the volume of a sphere given the volumes of a cone and cylinder in his work The Method of Mechanical Theorems. In the 5th century AD, Zu Chongzhi and his son Zu Gengzhi established a similar method to find a sphere's volume. [2]