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  2. Volumetric display - Wikipedia

    en.wikipedia.org/wiki/Volumetric_display

    Volumetric displays are one of several kinds of 3D displays. Other types are stereoscopes, view-sequential displays, [2] electro-holographic displays, [3] "two view" displays, [4] [5] and panoramagrams. Although first postulated in 1912, and a staple of science fiction, volumetric displays are not widely used in everyday life. There are ...

  3. Volumetric capture - Wikipedia

    en.wikipedia.org/wiki/Volumetric_capture

    Volumetric capture or volumetric video is a technique that captures a three-dimensional space, such as a location or performance. [1] This type of volumography acquires data that can be viewed on flat screens as well as using 3D displays and VR headset .

  4. Volume rendering - Wikipedia

    en.wikipedia.org/wiki/Volume_rendering

    This is an example of a regular volumetric grid, with each volume element, or voxel represented by a single value that is obtained by sampling the immediate area surrounding the voxel. To render a 2D projection of the 3D data set, one first needs to define a camera in space relative to the volume.

  5. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    Worms 4: Mayhem uses a voxel-based engine to simulate land deformation similar to the older 2D Worms games. Luanti (previously Minetest) is a moddable sandbox video game that uses voxels to store terrain data, but does not use voxel rendering techniques. Instead, it uses polygon rendering to display each voxel as a cubic "block"

  6. Talk:Volumetric display - Wikipedia

    en.wikipedia.org/wiki/Talk:Volumetric_display

    I disagree. "Occlusion-capable volumetric displays" are not volumetric displays. They are better classified as "light field displays" instead. They display a series of "views" (just like other light field displays), rather than display a series of "slices" (like normal swept-volume volumetric displays).

  7. Volumetric path tracing - Wikipedia

    en.wikipedia.org/wiki/Volumetric_path_tracing

    Volumetric path tracing is a method for rendering images in computer graphics which was first introduced by Lafortune and Willems. [1] This method enhances the rendering of the lighting in a scene by extending the path tracing method with the effect of light scattering. It is used for photorealistic effects of participating media like fire ...

  8. Volumetric haptic display - Wikipedia

    en.wikipedia.org/wiki/Volumetric_Haptic_Display

    A volumetric haptic display (VHD) is similar to a (visual) volumetric display, but informs touch instead of vision. A VHD projects a touch-based representation of a surface onto a 3D volumetric space. Users can feel the projected surface(s), usually with their hands. The display is otherwise not detectable, and offers no visual feedback.

  9. Volume ray casting - Wikipedia

    en.wikipedia.org/wiki/Volume_ray_casting

    The technique of volume ray casting can be derived directly from the rendering equation.It provides results of very high quality rendering. Volume ray casting is classified as an image-based volume rendering technique, as the computation emanates from the output image and not the input volume data, as is the case with object-based techniques.