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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Lag is mostly meassured in milliseconds (ms) and may be displayed in-game (sometimes called a lagometer). [1] The most common causes of lag are expressed as ping time (or simply ping) and the frame rate (fps). Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability.

  3. 2b2t - Wikipedia

    en.wikipedia.org/wiki/2b2t

    A 2013 IGN article and video listed 2b2t's spawn area as one of the six best things in Minecraft, describing the server as the "end boss" of Minecraft servers, a celebration of destruction and indifference. The article noted 2b2t's propensity towards griefing, the use of hacked clients, and player-built obscenities; and stated that players with ...

  4. Cache replacement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_replacement_policies

    The hit ratio of a cache describes how often a searched-for item is found. More efficient replacement policies track more usage information to improve the hit rate for a given cache size. The latency of a cache describes how long after requesting a desired item the cache can return that item when there is a hit.

  5. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    A Minecraft server is a player-owned or business-owned multiplayer game server for the 2011 Mojang Studios video game Minecraft. In this context, the term "server" often refers to a network of connected servers, rather than a single machine. [ 1 ]

  6. Computer performance - Wikipedia

    en.wikipedia.org/wiki/Computer_performance

    Performance engineering within systems engineering encompasses the set of roles, skills, activities, practices, tools, and deliverables applied at every phase of the systems development life cycle which ensures that a solution will be designed, implemented, and operationally supported to meet the performance requirements defined for the solution.

  7. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  8. Hyper-threading - Wikipedia

    en.wikipedia.org/wiki/Hyper-threading

    (The processor may stall due to a cache miss, branch misprediction, or data dependency.) [9] This technology is transparent to operating systems and programs. The minimum that is required to take advantage of hyper-threading is symmetric multiprocessing (SMP) support in the operating system, since the logical processors appear no different to ...

  9. Trend Micro - Wikipedia

    en.wikipedia.org/wiki/Trend_Micro

    Trend Micro Inc. (トレンドマイクロ株式会社, Torendo Maikuro Kabushiki-Gaisha) is an American-Japanese cyber security software company. The company has globally dispersed R&D in 16 locations across every continent excluding Antarctica.