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  2. Cubic pyramid - Wikipedia

    en.wikipedia.org/wiki/Cubic_pyramid

    In 4-dimensional geometry, the cubic pyramid is bounded by one cube on the base and 6 square pyramid cells which meet at the apex. Since a cube has a circumradius divided by edge length less than one, [ 1 ] the square pyramids can be made with regular faces by computing the appropriate height.

  3. Pyraminx Duo - Wikipedia

    en.wikipedia.org/wiki/Pyraminx_Duo

    The above table shows that the God's Number of the Pyraminx Duo is 4 (i.e. the puzzle is always at most 4 twists away from its solved state). Similarly to the total number of combinations, this number is very low compared to the Rubik's Cube (20), the Pocket Cube (11) or the Pyraminx (11, excluding the trivial tips).

  4. Mass–energy equivalence - Wikipedia

    en.wikipedia.org/wiki/Mass–energy_equivalence

    [70] [71] American physical chemists Gilbert N. Lewis and Richard C. Tolman used two variations of the formula in 1909: m = ⁠ E / c 2 ⁠ and m 0 = ⁠ E 0 / c 2 ⁠, with E being the relativistic energy (the energy of an object when the object is moving), E 0 is the rest energy (the energy when not moving), m is the relativistic mass (the ...

  5. Pyraminx - Wikipedia

    en.wikipedia.org/wiki/Pyraminx

    Pyraminx in its solved state. The Pyraminx (/ ˈ p ɪ r ə m ɪ ŋ k s /) is a regular tetrahedron puzzle in the style of Rubik's Cube.It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan (then the 3rd largest toy company in the world) in 1981.

  6. Napkin ring problem - Wikipedia

    en.wikipedia.org/wiki/Napkin_ring_problem

    Animation of a cut napkin ring with constant height In geometry , the napkin-ring problem involves finding the volume of a "band" of specified height around a sphere , i.e. the part that remains after a hole in the shape of a circular cylinder is drilled through the center of the sphere.

  7. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  8. Hilbert's third problem - Wikipedia

    en.wikipedia.org/wiki/Hilbert's_third_problem

    The formula for the volume of a pyramid, one-third of the product of base area and height, had been known to Euclid. Still, all proofs of it involve some form of limiting process or calculus, notably the method of exhaustion or, in more modern form, Cavalieri's principle. Similar formulas in plane geometry can be proven with more elementary means.

  9. Pyramorphix - Wikipedia

    en.wikipedia.org/wiki/Pyramorphix

    Four of the cube's corners are reshaped into pyramids and the other four are reshaped into triangles. The result of this is a puzzle that changes shape as it is turned. The original name for the Pyramorphix was "The Junior Pyraminx." This was altered to reflect the "Shape Changing" aspect of the puzzle which makes it appear less like the 2×2× ...