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  2. Cubic pyramid - Wikipedia

    en.wikipedia.org/wiki/Cubic_pyramid

    In 4-dimensional geometry, the cubic pyramid is bounded by one cube on the base and 6 square pyramid cells which meet at the apex. Since a cube has a circumradius divided by edge length less than one, [ 1 ] the square pyramids can be made with regular faces by computing the appropriate height.

  3. Pyraminx Duo - Wikipedia

    en.wikipedia.org/wiki/Pyraminx_Duo

    The above table shows that the God's Number of the Pyraminx Duo is 4 (i.e. the puzzle is always at most 4 twists away from its solved state). Similarly to the total number of combinations, this number is very low compared to the Rubik's Cube (20), the Pocket Cube (11) or the Pyraminx (11, excluding the trivial tips).

  4. Pyraminx - Wikipedia

    en.wikipedia.org/wiki/Pyraminx

    Pyraminx in its solved state. The Pyraminx (/ ˈ p ɪ r ə m ɪ ŋ k s /) is a regular tetrahedron puzzle in the style of Rubik's Cube.It was made and patented by Uwe Mèffert after the original 3 layered Rubik's Cube by Ernő Rubik, and introduced by Tomy Toys of Japan (then the 3rd largest toy company in the world) in 1981.

  5. Mass–energy equivalence - Wikipedia

    en.wikipedia.org/wiki/Mass–energy_equivalence

    For an observer in the rest frame, removing energy is the same as removing mass and the formula m = E/c 2 indicates how much mass is lost when energy is removed. [8] In the same way, when any energy is added to an isolated system, the increase in the mass is equal to the added energy divided by c 2. [9]

  6. Napkin ring problem - Wikipedia

    en.wikipedia.org/wiki/Napkin_ring_problem

    Animation of a cut napkin ring with constant height In geometry , the napkin-ring problem involves finding the volume of a "band" of specified height around a sphere , i.e. the part that remains after a hole in the shape of a circular cylinder is drilled through the center of the sphere.

  7. Cavalieri's principle - Wikipedia

    en.wikipedia.org/wiki/Cavalieri's_principle

    A cone and a cylinder have radius r and height h. 2. The volume ratio is maintained when the height is scaled to h' = r √ π. 3. Decompose it into thin slices. 4. Using Cavalieri's principle, reshape each slice into a square of the same area. 5. The pyramid is replicated twice. 6. Combining them into a cube shows that the volume ratio is 1:3.

  8. Pyramorphix - Wikipedia

    en.wikipedia.org/wiki/Pyramorphix

    Four of the cube's corners are reshaped into pyramids and the other four are reshaped into triangles. The result of this is a puzzle that changes shape as it is turned. The original name for the Pyramorphix was "The Junior Pyraminx." This was altered to reflect the "Shape Changing" aspect of the puzzle which makes it appear less like the 2×2× ...

  9. Cubical bipyramid - Wikipedia

    en.wikipedia.org/wiki/Cubical_bipyramid

    In 4-dimensional geometry, the cubical bipyramid is the direct sum of a cube and a segment, {4,3} + { }. Each face of a central cube is attached with two square pyramids, creating 12 square pyramidal cells, 30 triangular faces, 28 edges, and 10 vertices.