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Matthew and Coco pass a power generator. 23 7 "The Elevator" July 2, 2014 Coco and another girl race to press the elevator buttons. [note 2] 24 8 "Coffee Table" July 9, 2014 Coco won't let Matthew give away their coffee table. 25 1 "Bed Time-Part 1" November 5, 2014 Coco is too tired to go to sleep. 26 2 "Chicken Phone" November 12, 2014
A conversation opener is an introduction used to begin a conversation.They are frequently the subject of guides and seminars on how to make friends and/or meet people. . Different situations may call for different openers (e.g. approaching a stranger on the street versus meeting them at a more structured gathering of people with like inte
For Game #33, in which the starting word was Hook sword and the ending word was Tangent bundle, with branches John Laroquette (went to Knobbed hornbill), Santa Claus (went to Cuckoo clock), Anti-Monopoly (went to Pronunciation of English th ), Missouri State Bears (went to Linda Lavin), and Löwenmensch figurine (went to Cape (geography)), see ...
The Wiki-Link Game is designed to waste time and life—to fill those idle moments when you can't think of another article that needs writing, can't find a stub that you would like to expand, and it's too soon to make another cup of coffee.
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It addresses the features of a human-to-human dialogue (e.g. sub dialogues and topic changes) and aims to integrate them into dialogue systems for human-machine interaction. Often, (spoken) dialogue systems require the user to adapt to the system because the system is only able to understand a very limited vocabulary, is not able to react to ...
The Blob Tree was created by Pip Wilson & Ian Long. Recognising the need for a non-verbal, universally accessible tool for emotional expression and communication, they developed the Blob Tree as a way to bridge language and cultural barriers and make emotional expression more accessible to people of different ages and backgrounds.
What can be discussed through conversation, i.e., topics of discussion, are said to belong to a conversational domain. [28] Conversation is distinguished from the mere exchange of information as seen in information theory, by the fact that utterances are interpreted within the context of a given perspective of such a learning system. [27]