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  2. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    Character creation (also character generation / character design) is the process of defining a player character in a role-playing game. The result of character creation is a direct characterization that is recorded on a character sheet .

  3. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Other avatar systems exist, such as on Gaia Online, WeeWorld, Frenzoo or Meez, where a pixelized representation of a person or creature is used, which can then be customized to the user's wishes. [19] There are also avatar systems (e.g. Trutoon) where a representation is created using a person's face with customized characters and backgrounds.

  4. Character.ai - Wikipedia

    en.wikipedia.org/wiki/Character.ai

    Character.ai was established in November 2021. [1] The company's co-founders, Noam Shazeer and Daniel de Freitas, were both engineers from Google. [7] While at Google, the co-founders both worked on AI-related projects: Shazeer was a lead author on a paper that Business Insider reported in April 2023 "has been widely cited as key to today's chatbots", [8] and Freitas was the lead designer of ...

  5. Character.ai could change how stans engage in fan fiction - AOL

    www.aol.com/character-ai-could-change-stans...

    On Character.ai, most of the bots are built by users from scratch. But Character.ai emphasizes that the interactions are not real. “The product is based on neural language models,” the site ...

  6. Fantasy-prone personality - Wikipedia

    en.wikipedia.org/wiki/Fantasy-prone_personality

    Fantasy-prone personality (FPP) is a disposition or personality trait in which a person experiences a lifelong, extensive, and deep involvement in fantasy. [1] This disposition is an attempt, at least in part, to better describe "overactive imagination" or "living in a dream world". [2]

  7. Game-Maker - Wikipedia

    en.wikipedia.org/wiki/Game-Maker

    Game-Maker (aka RSD Game-Maker) is an MS-DOS-based suite of game design tools, accompanied by demonstration games, produced between 1991 and 1995 by the Amherst, New Hampshire based Recreational Software Designs and sold through direct mail in the US by KD Software. [1]

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