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  2. Speedtest.net - Wikipedia

    en.wikipedia.org/wiki/Speedtest.net

    Each test measures the data rate for the download direction, i.e. from the server to the user computer, and the upload data rate, i.e. from the user's computer to the server. The tests are performed within the user's web browser or within mobile apps. As of 17 February 2024, over 52.3 billion Internet speed tests have been completed. [8]

  3. Measuring network throughput - Wikipedia

    en.wikipedia.org/wiki/Measuring_network_throughput

    Bandwidth test software is used to determine the maximum bandwidth of a network or internet connection. It is typically undertaken by attempting to download or upload the maximum amount of data in a certain period of time, or a certain amount of data in the minimum amount of time.

  4. ping (networking utility) - Wikipedia

    en.wikipedia.org/wiki/Ping_(networking_utility)

    ping is a computer network administration software utility used to test the reachability of a host on an Internet Protocol (IP) network. It is available for virtually all operating systems that have networking capability, including most embedded network administration software.

  5. Speedof.me - Wikipedia

    en.wikipedia.org/wiki/Speedof.me

    SpeedOf.Me is an internet speed test service which uses browser capabilities such as HTML5 and JavaScript to test the internet speed of the user. SpeedOf.Me utilizes multiple servers around the world, with the server used being chosen automatically based on location.

  6. List of countries by Internet connection speeds - Wikipedia

    en.wikipedia.org/wiki/List_of_countries_by...

    This is a sortable list of broadband internet connection speed by country, ranked by Speedtest.net data for March 2024, [1] and with M-Lab data for June 2023 [2] Country/Territory Median

  7. Network throughput - Wikipedia

    en.wikipedia.org/wiki/Network_throughput

    In a network simulation model with infinite packet queues, the asymptotic throughput occurs when the latency (the packet queuing time) goes to infinity, while if the packet queues are limited, or the network is a multi-drop network with many sources, and collisions may occur, the packet-dropping rate approaches 100%.