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  2. Two-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Two-dimensional_space

    A two-dimensional space is a mathematical space with two dimensions, meaning points have two degrees of freedom: their locations can be locally described with two coordinates or they can move in two independent directions. Common two-dimensional spaces are often called planes, or, more generally, surfaces. These include analogs to physical ...

  3. Dimension - Wikipedia

    en.wikipedia.org/wiki/Dimension

    A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces. In classical mechanics, space and time are different categories and refer to absolute space and time.

  4. Plane (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Plane_(mathematics)

    In mathematics, a plane is a two-dimensional space or flat surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. When working exclusively in two-dimensional Euclidean space, the definite article is used, so the Euclidean plane refers to the ...

  5. Space (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Space_(mathematics)

    The two structures, "finite-dimensional real or complex linear space" and "finite-dimensional linear topological space", are thus equivalent, that is, mutually underlying. Accordingly, every invertible linear transformation of a finite-dimensional linear topological space is a homeomorphism.

  6. Euclidean plane - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane

    The plane has two dimensions because the length of a rectangle is independent of its width. In the technical language of linear algebra, the plane is two-dimensional because every point in the plane can be described by a linear combination of two independent vectors.

  7. 2.5D - Wikipedia

    en.wikipedia.org/wiki/2.5D

    2.5D (basic pronunciation two-and-a-half dimensional) perspective refers to gameplay or movement in a video game or virtual reality environment that is restricted to a two-dimensional (2D) plane with little to no access to a third dimension in a space that otherwise appears to be three-dimensional and is often simulated and rendered in a 3D digital environment.

  8. Two-dimensionalism - Wikipedia

    en.wikipedia.org/wiki/Two-dimensionalism

    Two-dimensional semantics has been used by David Chalmers to counter objections to the various arguments against materialism in the philosophy of mind. Specifically, Chalmers deploys two-dimensional semantics to "bridge the (gap between) epistemic and modal domains" in arguing from knowability or epistemic conceivability to what is necessary or ...

  9. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    The models used in 2D computer graphics usually do not provide for three-dimensional shapes, or three-dimensional optical phenomena such as lighting, shadows, reflection, refraction, etc. However, they usually can model multiple layers (conceptually of ink, paper, or film; opaque, translucent, or transparent—stacked in a specific order.