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  2. Focal point (game theory) - Wikipedia

    en.wikipedia.org/wiki/Focal_point_(game_theory)

    In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid coordination failure. [1] The concept was introduced by the American economist Thomas Schelling in his book The Strategy of Conflict (1960). [ 2 ]

  3. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Modern game theory began with the idea of mixed-strategy equilibria in two-person zero-sum games and its proof by John von Neumann. Von Neumann's original proof used the Brouwer fixed-point theorem on continuous mappings into compact convex sets, which became a standard method in game theory and mathematical economics.

  4. Mathematical model - Wikipedia

    en.wikipedia.org/wiki/Mathematical_model

    The floating model rests on neither theory nor observation, but is merely the invocation of expected structure. Application of mathematics in social sciences outside of economics has been criticized for unfounded models. [5] Application of catastrophe theory in science has been characterized as a floating model. [6] Strategic vs. non-strategic.

  5. Non-credible threat - Wikipedia

    en.wikipedia.org/wiki/Non-credible_threat

    An example of a non-credible threat is demonstrated by Shaorong Sun & Na Sun in their book Management Game Theory. The example game, the market entry game, describes a situation in which an existing firm, firm 2, has a strong hold on the market and a new firm, firm 1, is considering entering. If firm 1 doesn’t enter, the payoff is (4,10).

  6. Mechanism design - Wikipedia

    en.wikipedia.org/wiki/Mechanism_design

    Mechanism design (sometimes implementation theory or institution design) [1] is a branch of economics and game theory. It studies how to construct rules—called mechanisms or institutions—that produce good outcomes according to some predefined metric , even when the designer does not know the players' true preferences or what information ...

  7. Complete information - Wikipedia

    en.wikipedia.org/wiki/Complete_information

    In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus common knowledge .

  8. Abstract economy - Wikipedia

    en.wikipedia.org/wiki/Abstract_economy

    In theoretical economics, an abstract economy (also called a generalized N-person game) is a model that generalizes both the standard model of an exchange economy in microeconomics, and the standard model of a game in game theory.

  9. Zero-sum game - Wikipedia

    en.wikipedia.org/wiki/Zero-sum_game

    Zero-sum game is a mathematical representation in game theory and economic theory of a situation that involves two competing entities, where the result is an advantage for one side and an equivalent loss for the other. [1]