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A decision game is an exercise in which a teacher presents students with a scenario, asks them to take on the role of a character in that scenario, and then asks them to solve problems as if they were that character. If the scenario is based entirely upon a reliable historical narrative, a decision game is also a decision-forcing case.
Muddy Children Puzzle: N: 2 1 Yes No No Yes Nash bargaining game: 2 infinite [2] infinite [2] No No No No Optional prisoner's dilemma: 2 3 1 No No No No Peace war game: N: variable >2 Yes No No No Pirate game: N: infinite [2] infinite [2] Yes Yes No No Platonia dilemma: N: 2 No Yes No No Princess and monster game: 2 infinite 0 No No Yes No
The Boy or Girl paradox surrounds a set of questions in probability theory, which are also known as The Two Child Problem, [1] Mr. Smith's Children [2] and the Mrs. Smith Problem. The initial formulation of the question dates back to at least 1959, when Martin Gardner featured it in his October 1959 " Mathematical Games column " in Scientific ...
The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]
Inquiry-based learning (also spelled as enquiry-based learning in British English) [a] is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education , which generally relies on the teacher presenting facts and their knowledge about the subject.
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These questions ask for the probability of two different events, and thus can have different answers, even though both events are causally dependent on the coin landing heads. (This fact is even more obvious when one considers the complementary questions: "what is the probability that two red balls were placed in the box" and "what is the ...
The items of a multiple choice test are often colloquially referred to as "questions," but this is a misnomer because many items are not phrased as questions. For example, they can be presented as incomplete statements, analogies, or mathematical equations. Thus, the more general term "item" is a more appropriate label.