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  2. Line fitting - Wikipedia

    en.wikipedia.org/wiki/Line_fitting

    Line fitting is the process of constructing a straight line that has the best fit to a series of data points. Several methods exist, considering: Vertical distance: Simple linear regression; Resistance to outliers: Robust simple linear regression

  3. Langley's Adventitious Angles - Wikipedia

    en.wikipedia.org/wiki/Langley's_Adventitious_Angles

    A quadrilateral such as BCEF is called an adventitious quadrangle when the angles between its diagonals and sides are all rational angles, angles that give rational numbers when measured in degrees or other units for which the whole circle is a rational number. Numerous adventitious quadrangles beyond the one appearing in Langley's puzzle have ...

  4. Curve fitting - Wikipedia

    en.wikipedia.org/wiki/Curve_fitting

    A line will connect any two points, so a first degree polynomial equation is an exact fit through any two points with distinct x coordinates. If the order of the equation is increased to a second degree polynomial, the following results: = + +. This will exactly fit a simple curve to three points.

  5. Tangential quadrilateral - Wikipedia

    en.wikipedia.org/wiki/Tangential_quadrilateral

    Tangential quadrilateral with inradius r. The four line segments between the center of the incircle and the points where it is tangent to the quadrilateral partition the quadrilateral into four right kites. If a line cuts a tangential quadrilateral into two polygons with equal areas and equal perimeters, then that line passes through the ...

  6. List of interactive geometry software - Wikipedia

    en.wikipedia.org/wiki/List_of_interactive...

    Interactive geometry software (IGS) or dynamic geometry environments (DGEs) are computer programs which allow one to create and then manipulate geometric constructions, primarily in plane geometry. In most IGS, one starts construction by putting a few points and using them to define new objects such as lines , circles or other points.

  7. Quadrilateral - Wikipedia

    en.wikipedia.org/wiki/Quadrilateral

    The two bimedians in a quadrilateral and the line segment joining the midpoints of the diagonals in that quadrilateral are concurrent and are all bisected by their point of intersection. [24]: p.125 In a convex quadrilateral with sides a, b, c and d, the length of the bimedian that connects the midpoints of the sides a and c is

  8. Ptolemy's theorem - Wikipedia

    en.wikipedia.org/wiki/Ptolemy's_theorem

    More generally, if the quadrilateral is a rectangle with sides a and b and diagonal d then Ptolemy's theorem reduces to the Pythagorean theorem. In this case the center of the circle coincides with the point of intersection of the diagonals. The product of the diagonals is then d 2, the right hand side of Ptolemy's relation is the sum a 2 + b 2.

  9. Kite (geometry) - Wikipedia

    en.wikipedia.org/wiki/Kite_(geometry)

    A quadrilateral is a kite if and only if any one of the following conditions is true: The four sides can be split into two pairs of adjacent equal-length sides. [7] One diagonal crosses the midpoint of the other diagonal at a right angle, forming its perpendicular bisector. [9] (In the concave case, the line through one of the diagonals bisects ...