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  2. Kidaptive - Wikipedia

    en.wikipedia.org/wiki/Kidaptive

    Kidaptive launched its first app, Leo's Pad, in December 2012. [2] [5] The app is designed for preschool-aged children and is organized like a TV series, consisting of multiple chapters or “appisodes.” [1] [2] [6] [12] [14] [15] The series stars Leonardo da Vinci as a child, as well as his young friends Galileo Galilei, Marie Curie, Confucius, Phillis Wheatley, and Teresa Carreño.

  3. Mindshapes - Wikipedia

    en.wikipedia.org/wiki/Mindshapes

    Mindshapes’ products include educational apps for the iPad, iPhone and iPod Touch for children aged 2–12, [3] [4] as well as their flagship product My Story World [5] Mindshapes secured $5 million (£3.1 million) of Series A funding in November 2011 from the company’s five founders and unnamed angel investors. [6]

  4. ABCmouse.com Early Learning Academy - Wikipedia

    en.wikipedia.org/wiki/ABCmouse.com_Early...

    ABCmouse.com Early Learning Academy is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.

  5. Hullabalu - Wikipedia

    en.wikipedia.org/wiki/Hullabalu

    With iPad usage among children growing faster than ever, there is even greater demand for high-quality, intelligent and engaging entertainment designed just for them. Hullabalu's Pan series is native to the iPad, requiring input from the reader. Every moment in the story advances only when directed, making each reader an integral part of the plot.

  6. Osmo (game system) - Wikipedia

    en.wikipedia.org/wiki/Osmo_(Game_System)

    Osmo is a line of hands-on educational digital/physical games product by the company Tangible Play, based in Palo Alto, California.Osmo's products are built around its proprietary “Reflective Artificial Intelligence,” a system that uses a stand and a clip-on mirror to allow an iPad or iPhone's front-facing camera to recognize and track objects in the physical play space in front of the device.

  7. ClassDojo - Wikipedia

    en.wikipedia.org/wiki/ClassDojo

    According to ClassDojo, its app is used by teachers, children and families in 95% of pre-kindergarten through eighth grade schools in the United States, as well in a further 180 countries. [ 1 ] [ 12 ] [ 2 ] ClassDojo is an alum of Y Combinator's Ed-tech division, and was launched in August 2011 by Sam Chaudhary and Liam Don from the ImagineK12 ...

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