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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity gives users the ability to create games and experiences in both 2D and 3D, and the engine offers a primary scripting API in C# using Mono, for both the Unity editor in the form of plugins, and games themselves, as well as drag and drop functionality. [52]

  3. Outline of animation - Wikipedia

    en.wikipedia.org/wiki/Outline_of_animation

    Examples of software: Maya, Blender, Adobe Animate, Reallusion Cartoon Animator (2D) Real-time animation (= machinima): Motion develops in the software in response to user input. The animation is displayed nearly simultaneously with the input. Video game. Examples of video game engines: Unity, Unreal Engine, CryEngine; Virtual world ...

  4. Euphoria (software) - Wikipedia

    en.wikipedia.org/wiki/Euphoria_(software)

    Instead of using predefined animations, the characters' actions and reactions are synthesized in real-time; they are different every time, even when replaying the same scene. While it is common for current video games to use limp "ragdolls" for animations generated on the fly, Euphoria employed a more complex method to animate the entirety of ...

  5. Skeletal animation - Wikipedia

    en.wikipedia.org/wiki/Skeletal_animation

    As described in an instructional article by Josh Petty: [3] Rigging is making our characters able to move. The process of rigging is we take that digital sculpture, and we start building the skeleton, the muscles, and we attach the skin to the character, and we also create a set of animation controls, which our animators use to push and pull the body around.

  6. Code Ninjas - Wikipedia

    en.wikipedia.org/wiki/Code_Ninjas

    This is when Purple Belt and so forth works on Unity and C#. Roblox Studio is covered only in Blue Belt; Language is Lua. Unity - C#. C# and Unity is introduced in Purple belt and is the final software before they reach black belt. This curriculum focuses on the object-oriented nature in C# and how they can apply those principles in making ...

  7. Computer animation - Wikipedia

    en.wikipedia.org/wiki/Computer_animation

    Fundamentally, computer-generated animation is a powerful tool which can improve the quality of animation by using the power of computing to unleash the animator's imagination. This is because Computer Generated Animation allows for things like onion skinning which allows 2D animators to see the flow of their work all at once, and interpolation ...

  8. Ultimate Cartoon Animator 4 can turn even non-artists into ...

    www.aol.com/ultimate-cartoon-animator-4-turn...

    TLDR: The Ultimate Cartoon Animator 4 Pro Windows Bundle includes the software to create amazing animation and the training to make it happen. It used to just be an artist, their supplies, some ...

  9. Morph target animation - Wikipedia

    en.wikipedia.org/wiki/Morph_target_animation

    Typical examples of morph targets used in facial animation is a smiling mouth, a closed eye, and a raised eyebrow. Early 3D videogames, such as Quake [3] and Crash Bandicoot use per-vertex animation for all character animations. When used for facial animation, these morph target are often referred to as "key poses".