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  2. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    Sophisticated applications allow savvy users to write custom shaders in a shading language such as HLSL or GLSL, though increasingly node-based material editors that allow a graph-based workflow with native support for important concepts such as light position, levels of reflection and emission and metallicity, and a wide range of other math ...

  3. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    This shader works by replacing all light areas of the image with white, and all dark areas with a brightly colored texture. In computer graphics, a shader is a computer program that calculates the appropriate levels of light, darkness, and color during the rendering of a 3D scene—a process known as shading.

  4. First-person shooter engine - Wikipedia

    en.wikipedia.org/wiki/First-person_shooter_engine

    These engines include realistic shader-based materials with predefined physics, environments with procedural and vertex shader-based objects (vegetation, debris, human-made objects such as books or tools), procedural animation, cinematographic effects (depth of field, motion blur, etc.), high-dynamic-range rendering, and unified lighting models ...

  5. Unified shader model - Wikipedia

    en.wikipedia.org/wiki/Unified_shader_model

    The unified shader model uses the same hardware resources for both vertex and fragment processing. In the field of 3D computer graphics, the unified shader model (known in Direct3D 10 as "Shader Model 4.0") refers to a form of shader hardware in a graphical processing unit (GPU) where all of the shader stages in the rendering pipeline (geometry, vertex, pixel, etc.) have the same capabilities.

  6. Babylon.js - Wikipedia

    en.wikipedia.org/wiki/Draft:BabylonJS

    The technique used to produce photo realistic images is that of physically based rendering [29] along with post-processing methods. [30] In order to simulate collisions between models and other real world physical actions, one of two physics engines need to be added as plugins: Cannon.js and Oimo. [ 31 ]

  7. Rendering (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Rendering_(computer_graphics)

    The implementation of a realistic renderer always has some basic element of physical simulation or emulation – some computation which resembles or abstracts a real physical process. The term " physically based " indicates the use of physical models and approximations that are more general and widely accepted outside rendering.

  8. C4 Engine - Wikipedia

    en.wikipedia.org/wiki/C4_Engine

    Shaders are created in C4 using one of two available methods, both of which isolate the user from the shader code required by the underlying graphics library. Simple shaders can be created by specifying a set of material attributes such as a diffuse reflection color, a specular reflection color, and a group of texture maps. The engine ...

  9. SpaceEngine - Wikipedia

    en.wikipedia.org/wiki/SpaceEngine

    SpaceEngine is an interactive 3D planetarium and astronomy software [2] initially developed by Russian astronomer and programmer Vladimir Romanyuk. [3] Development is now continued by Cosmographic Software, an American company founded by Romanyuk and the SpaceEngine Team in February 2022, based in Connecticut.