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The adventure is set inside a huge step pyramid, with the lower pyramid only sketched out and the city itself described with a list of the major areas and a map. The adventure's main villain is Zargon, a giant one-eyed monster and his minions. The entire double pyramid, not including the city, contains over 100 rooms.
The party hears rumors about the good magician Amry Wolover and nearby Wolover's Keep. Wolover has not been seen for some time. While exploring the tower, the party encounters monsters and a strange orange mist in the basement. Chapter 2: Goldfish and Turtles: The party arrive in a large cavern of jagged walls, filled with bats. A stone bridge ...
In Publishers Weekly's "This Week's Bestsellers: December 3, 2018", Waterdeep: Dungeon of the Mad Mage was #18 for "Hardcover Nonfiction". [10] [11]Rob Hudak, for SLUG Magazine, wrote that "the premise is straightforward enough—an immortal, crackpot wizard went and turned the backside of a nearby mountain into a sadistic amusement park.
Beyond the Crystal Cave, is in adventure in which the player characters are hired to save a recently eloped couple from the Cave of Echoes after they fled there. [1] The heroes must resolve the secret of the Crystal Cave to enter Porpherio's Garden, a magical place located on the island of Sybarate, where it is summer all year long.
The Eastern Countries Trail Map ― 1989: Details the travel routes found in the eastern countries of the world of Mystara. ― TM2: TSR 9403: Krynn Trail Map: Ruth Mcroberts Ward — Details the travel routes found on the continent of Ansalon of the Dragonlance world. ― TM3 — 0-88038-723-8: Waterdeep Trail Map ― ―
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".
The module includes a 56-page booklet, a large double-sized fold-out map, a smaller color map sheet, and a sheet of die-cut counters. [2] The maps measure 22” x 34”, and the cardboard counters are for use with the Battlesystem supplement. [3] The module features cover art by Brian Williams, and interior art by Helen Bedford. [1]
Meehan opined that the wide range of detailed information included in the sourcebook, from player options to adventures, made her "feel that Explorer's Guide to Wildemount is the most worthwhile Dungeons & Dragons 5E sourcebook Wizards of the Coast has released since the original Player's Handbook". [33]