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  2. Naismith's rule - Wikipedia

    en.wikipedia.org/wiki/Naismith's_rule

    Pace [6] in minutes per kilometre or mile vs. slope angle resulting from Naismith's rule [7] for basal speeds of 5 and 4 km / h. [n 1]The original Naismith's rule from 1892 says that one should allow one hour per three miles on the map and an additional hour per 2000 feet of ascent.

  3. Fourth, fifth, and sixth derivatives of position - Wikipedia

    en.wikipedia.org/wiki/Fourth,_fifth,_and_sixth...

    Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.

  4. Regularity rally - Wikipedia

    en.wikipedia.org/wiki/Regularity_rally

    A regularity rally, also called time-speed-distance or TSD rally, is a type of motorsport rally with the object of driving each segment of a course in a specified time at a specified average speed. The rally is usually conducted on public roads, but sometimes includes off-road and track sections.

  5. Speed - Wikipedia

    en.wikipedia.org/wiki/Speed

    The average speed of an object in an interval of time is the distance travelled by the object divided by the duration of the interval; [2] the instantaneous speed is the limit of the average speed as the duration of the time interval approaches zero. Speed is the magnitude of velocity (a vector), which indicates additionally the direction of ...

  6. Motion graphs and derivatives - Wikipedia

    en.wikipedia.org/wiki/Motion_graphs_and_derivatives

    Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the x-axis. Multiplying the velocity by the time, the time cancels out, and only displacement remains.)

  7. Velocity - Wikipedia

    en.wikipedia.org/wiki/Velocity

    Angular momentum in scalar form is the mass times the distance to the origin times the transverse velocity, or equivalently, the mass times the distance squared times the angular speed. The sign convention for angular momentum is the same as that for angular velocity.