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C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...
jMonkeyEngine (abbreviated JME or jME) is an open-source and cross-platform game engine for developing 3D games written in Java. [2] It can be used to write games for Windows, Linux, macOS, Raspberry Pi, Android, and iOS (currently in alpha testing). It uses Lightweight Java Game Library as its default renderer, and also supports another ...
libGDX is a free and open-source [3] game-development application framework [2] written in the Java programming language with some C and C++ components for performance dependent code. [4] It allows for the development of desktop and mobile games by using the same code base. [5]
Game programming, a subset of game development, is the software development of video games.Game programming requires substantial skill in software engineering and computer programming in a given language, as well as specialization in one or more of the following areas: simulation, computer graphics, artificial intelligence, physics, audio programming, and input.
Netty is a non-blocking I/O client-server framework for the development of Java network applications such as protocol servers and clients. The asynchronous event-driven network application framework and tools are used to simplify network programming such as TCP and UDP socket servers. [2] Netty includes an implementation of the reactor pattern ...
The Lightweight Java Game Library (LWJGL) is an open-source software library that provides bindings to a variety of C libraries for video game developers to Java. It exposes cross-platform libraries commonly used in developing video games and multimedia titles, such as Vulkan , OpenGL , OpenAL and OpenCL .
PlayN is an open source Java software framework and set of libraries intended to create multi-platform games and distributed under the Apache License 2.0. It was started on January 19, 2011 as a game abstraction library built over GWT and was previously named Forplay. As of January 2024, its current version is 2.0.8.
Since the golden age of arcade video games, it became common for video game companies to develop in-house game engines for use with first-party software. A notable example of an in-house game engine on home consoles in the mid-1980s was the smooth side-scrolling engine developed by Shigeru Miyamoto 's team at Nintendo for the Nintendo ...