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  2. Viverse - Wikipedia

    en.wikipedia.org/wiki/Viveport

    Viverse is an open platform for virtual worlds and environments developed by HTC and encompassing multiple devices and applications. Conceived as a metaverse, the platform is intended to create an interconnected series of virtual worlds, and includes elements of augmented reality.

  3. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    VRChat is also playable without a virtual reality device in a "desktop" [3] mode designed for a mouse and keyboard, gamepad, or mobile app for touchscreen devices. VRChat was first released as a Windows application for the Oculus Rift DK1 prototype on January 16, 2014, and was later released to the Steam early access program on February 1, 2017.

  4. NeosVR - Wikipedia

    en.wikipedia.org/wiki/NeosVR

    The gameplay of NeosVR bears similarities to that of VRChat and AltspaceVR. [2] [3] Players interact with each other through virtual 2D and 3D avatars capable of lip sync, eye tracking, blinking, and a complete range of motion. The game may be played with either VR equipment or in a desktop configuration. [4]

  5. We Met in Virtual Reality - Wikipedia

    en.wikipedia.org/wiki/We_Met_in_Virtual_Reality

    We Met in Virtual Reality is a 2022 documentary film that takes place entirely within the video game VRChat. It explores the social relations developed by the users of VRChat during the pandemic, and how their lives were changed by their time on the platform. It was created by Joe Hunting, who was the director and writer of the script.

  6. Frame synchronization (video) - Wikipedia

    en.wikipedia.org/wiki/Frame_synchronization_(video)

    In video, frame synchronization is the process of synchronizing display pixel scanning to a synchronization source. When several systems are connected, a synchronization signal is fed from the synchronization source to the other systems in the network, and the video signals are synchronized with each other.

  7. FreeSync - Wikipedia

    en.wikipedia.org/wiki/FreeSync

    The original FreeSync is based over DisplayPort 1.2a, using an optional feature that VESA terms Adaptive-Sync. [ 9 ] [ 10 ] This feature was in turn ported by AMD from a Panel-Self-Refresh (PSR) feature from Embedded DisplayPort 1.0, [ 11 ] which allows panels to control its own refreshing intended for power-saving on laptops. [ 12 ]

  8. List of Meta Quest games - Wikipedia

    en.wikipedia.org/wiki/List_of_Meta_Quest_games

    This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.

  9. Camera Link - Wikipedia

    en.wikipedia.org/wiki/Camera_Link

    [1] [2] [3] At a minimum, Camera Link uses 28 bits to represent up to 24 bits of pixel data and 3 bits for video sync signals, leaving one spare bit. The video sync bits are Data Valid, Frame Valid, and Line Valid. The data are serialized 7:1, and the four data streams and a dedicated clock are driven over five LVDS pairs. The receiver accepts ...