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  2. Loop unrolling - Wikipedia

    en.wikipedia.org/wiki/Loop_unrolling

    The goal of loop unwinding is to increase a program's speed by reducing or eliminating instructions that control the loop, such as pointer arithmetic and "end of loop" tests on each iteration; [2] reducing branch penalties; as well as hiding latencies, including the delay in reading data from memory. [3]

  3. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    In computer programming, foreach loop (or for-each loop) is a control flow statement for traversing items in a collection. foreach is usually used in place of a standard for loop statement.

  4. Conditional loop - Wikipedia

    en.wikipedia.org/wiki/Conditional_loop

    A conditional loop has the potential to become an infinite loop when nothing in the loop's body can affect the outcome of the loop's conditional statement. However, infinite loops can sometimes be used purposely, often with an exit from the loop built into the loop implementation for every computer language , but many share the same basic ...

  5. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    For loop illustration, from i=0 to i=2, resulting in data1=200. A for-loop statement is available in most imperative programming languages. Even ignoring minor differences in syntax, there are many differences in how these statements work and the level of expressiveness they support. Generally, for-loops fall into one of four categories:

  6. Increment and decrement operators - Wikipedia

    en.wikipedia.org/wiki/Increment_and_decrement...

    The post-increment and post-decrement operators increase (or decrease) the value of their operand by 1, but the value of the expression is the operand's value prior to the increment (or decrement) operation. In languages where increment/decrement is not an expression (e.g., Go), only one version is needed (in the case of Go, post operators only).

  7. LOOP (programming language) - Wikipedia

    en.wikipedia.org/wiki/LOOP_(programming_language)

    /* precondition: x 2 = 0 */ LOOP x 1 DO x 0 := 0; LOOP x 2 DO x 0 := x 0 + 1 END; x 2 := x 2 + 1 END. This program can be used as a subroutine in other LOOP programs. The LOOP syntax can be extended with the following statement, equivalent to calling the above as a subroutine: x 0 := x 1 ∸ 1 Remark: Again one has to mind the side effects.

  8. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Sometimes within the body of a loop there is a desire to skip the remainder of the loop body and continue with the next iteration of the loop. Some languages provide a statement such as continue (most languages), skip , [ 8 ] cycle (Fortran), or next (Perl and Ruby), which will do this.

  9. Dynamic programming - Wikipedia

    en.wikipedia.org/wiki/Dynamic_programming

    The values V i at earlier times i = n −1, n − 2, ..., 2, 1 can be found by working backwards, using a recursive relationship called the Bellman equation. For i = 2, ..., n , V i −1 at any state y is calculated from V i by maximizing a simple function (usually the sum) of the gain from a decision at time i − 1 and the function V i at the ...